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AdjusterFixed.HandleAdjustState(AttachmentPointStateType) Method

Definition

Handle a change in associated fragment state.

protected virtual void HandleAdjustState(Microsoft.MixedReality.WorldLocking.Core.AttachmentPointStateType state);
abstract member HandleAdjustState : Microsoft.MixedReality.WorldLocking.Core.AttachmentPointStateType -> unit
override this.HandleAdjustState : Microsoft.MixedReality.WorldLocking.Core.AttachmentPointStateType -> unit
Protected Overridable Sub HandleAdjustState (state As AttachmentPointStateType)

Parameters

state
AttachmentPointStateType

The new state.

Remarks

The only state under which the visual ___location can be regarded as reliable is the Normal state. This simple implementation disables the object tree when its ___location is unreliable, and enables it when its ___location is reliable. Actual appropriate behavior is highly application dependent. Some questions to ask: * Is there a more appropriate way to hide the object (e.g. move it far away)? * Should the update pause, or just stop rendering? (Disabling pauses update **and** render). * Is it better to hide the object, or to display it in alternate form? * Etc.

Applies to