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{{Short description|Algorithm for clipping polygons}}
The '''Sutherland
==
[[image:Sutherland-Hodgman clipping sample.svg|center|frame|All steps for clipping concave polygon 'W' with a 5-sided convex polygon]]
The [[Weiler-Atherton]] algorithm overcomes this by returning a set of divided polygons, but is more complex and computationally more expensive, so Sutherland-Hodgman is used for many rendering applications. Sutherland-Hodgman can also be extended into 3D space by clipping the polygon paths based on the boundaries of planes defined by the viewing space.▼
▲The [[Weiler
==See Also==▼
*[[Weiler-Atherton clipping algorithm]]▼
==Pseudocode==
Given a list of edges in a clip polygon, and a list of vertices in a subject polygon, the following procedure clips the subject polygon against the clip polygon.
List outputList = subjectPolygon;
'''for''' (Edge clipEdge in clipPolygon) '''do'''
List inputList = outputList;
outputList.clear();
'''for''' (int i = 0; i < inputList.count; i += 1) '''do'''
Point current_point = inputList[i];
Point prev_point = inputList[(i − 1) % inputList.count];
Point Intersecting_point = ComputeIntersection(prev_point, current_point, clipEdge)
'''if''' (current_point inside clipEdge) '''then'''
'''if''' (prev_point not inside clipEdge) '''then'''
outputList.add(Intersecting_point);
'''end if'''
outputList.add(current_point);
'''else if''' (prev_point inside clipEdge) '''then'''
outputList.add(Intersecting_point);
'''end if'''
'''done'''
'''done'''
The vertices of the clipped polygon are to be found in ''outputList'' when the algorithm terminates. Note that a point is defined as being ''inside'' an edge if it lies on the same side of the edge as the remainder of the polygon. If the vertices of the clip polygon are consistently listed in a counter-clockwise direction, then this is equivalent to testing whether the point lies to the left of the line (left means ''inside'', while right means ''outside''), and can be implemented simply by using a [[cross product]].
''ComputeIntersection'' is a function, omitted here for clarity, which returns the intersection of a line segment and an infinite edge. Note that the intersecting point is only added to the output list when the intersection is known to exist, therefore both lines can always be treated as being infinitely long.
==Implementations==
A Python implementation of the Sutherland-Hodgman can be found [https://github.com/mdabdk/sutherland-hodgman here].
Other polygon clipping algorithms:
*[[Vatti clipping algorithm]]
On the subject of clipping:
*[[Clipping (computer graphics)]]
*[[Rasterisation#Clipping|Clipping (in rasterisation)]]
*[[Line clipping|Line clipping algorithms]]
== References==
* Mel Slater, Anthony Steed, Yiorgos Chrysanthou: ''Computer Graphics and Virtual Environments: From Realism to Real-Time.'' Addison Wesley, 2002. {{ISBN|0-201-62420-6}}.
* [[Ivan Sutherland]], Gary W. Hodgman: ''Reentrant Polygon Clipping.'' [[Communications of the ACM]], vol. 17, pp. 32–42, 1974
==External links==
* [http://www.cs.drexel.edu/~david/Classes/CS430/Lectures/L-05_Polygons.6.pdf Polygon clipping and filling] Describes the algorithm using images that are easy to understand.
* [https://rosettacode.org/wiki/Sutherland-Hodgman_polygon_clipping Rosetta Code example]
{{DEFAULTSORT:Sutherland-Hodgman algorithm}}
[[Category:Polygon clipping algorithms]]
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