Gauss–Legendre algorithm: Difference between revisions

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{{Short description|Quickly converging computation of π}}
The '''Gauss–Legendre algorithm''' is an [[algorithm]] to compute the digits of [[Pi|{{pi}}]]. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of {{pi}}. However, theit drawbackhas issome thatdrawbacks (for example, it is [[Random-access_memory|computer memory]]-intensive) and therefore sometimesall record-breaking calculations for many years have used other methods, almost always the [[Machin-likeChudnovsky formulasalgorithm]]. areFor useddetails, insteadsee [[chronology of computation of π|Chronology of computation of {{pi}}]].
 
The method is based on the individual work of [[Carl Friedrich Gauss]] (1777–1855) and [[Adrien-Marie Legendre]] (1752–1833) combined with modern algorithms for multiplication and [[square root]]s. It repeatedly replaces two numbers by their [[arithmetic mean|arithmetic]] and [[geometric mean]], in order to approximate their [[arithmetic-geometric mean]].
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== Algorithm ==
# Initial value setting:<br /><math display="block">a_0 = 1\qquad b_0 = \frac{1}{\sqrt{2}}\qquad p_0 = 1\qquad t_0 = \frac{1}{4}\qquad p_0 = 1.\!</math>
# Repeat the following instructions until the difference ofbetween <math>a_n\!a_{n+1}</math> and <math>b_n\!b_{n+1}</math> is within the desired accuracy:<br /><math display="block"> \begin{align}
a_{n+1} & = \frac{a_n + b_n}{2}, \\
\\
b_{n+1} & = \sqrt{a_n b_n}, \\
t_{n+1} & = t_n - p_n(a_{n}-a_{n+1})^2, \\
p_{n+1} & = 2p_n., \\
\\
t_{n+1} & = t_n - p_n(a_{n+1}-a_{n})^2. \\
\end{align}
</math>
# {{pi}} is then approximated as:<br /><math display="block">\pi \approx \frac{(a_{n+1}+b_{n+1})^2}{4t_{n+1}}.\!</math>
 
The first three iterations give (approximations given up to and including the first incorrect digit):
 
:<math>3.140\dots\!</math>
:<math>3.14159264\dots\!</math>
:<math>3.1415926535897932382\dots\!</math>
:<math>3.14159265358979323846264338327950288419711\dots</math>
 
:<math>3.141592653589793238462643383279502884197169399375105820974944592307816406286208998625\dots</math>
The algorithm has [[quadratic convergence]], which essentially means that the number of correct digits doubles with each [[iteration]] of the algorithm.
 
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which both converge to the same limit.<br />
If <math>a_0=1\!</math> and <math>b_0=\cos\varphi\!</math> then the limit is <math display="inline">{\pi \over 2K(\sin\varphi)}\!</math> where <math>K(k)\!</math> is the [[Elliptic integral#Complete elliptic integral of the first kind|complete elliptic integral of the first kind]]
 
:<math>K(k) = \int_0^{\pi/2} \frac{d\theta}{\sqrt{1-k^2 \sin^2\theta}}.\!</math>
 
If <math>c_0 = \sin\varphi\!</math>, <math>c_{i+1} = a_i - a_{i+1}\!</math>, then
 
:<math>\sum_{i=0}^\infty 2^{i-1} c_i^2 = 1 - {E(\sin\varphi)\over K(\sin\varphi)}\!</math>
 
where <math>E(k)\!</math> is the [[Elliptic integral#Complete elliptic integral of the second kind|complete elliptic integral of the second kind]]:
 
:<math>E(k) = \int_0^{\pi/2}\sqrt {1-k^2 \sin^2\theta}\,; d\theta.\!</math>
 
Gauss knew of boththese of thesetwo results.<ref name="brent">{{Citation
| last=Brent
| first=Richard
| author-link=Richard Brent (scientist)
| publication-date=
| date=
| year=1975
| title=Multiple-precision zero-finding methods and the complexity of elementary function evaluation
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| oclc=
| accessdate=8 September 2007
| archive-date=23 July 2008
}}</ref>
| archive-url=https://web.archive.org/web/20080723170157/http://wwwmaths.anu.edu.au/~brent/pub/pub028.html
| url-status=dead
}}</ref>
<ref name="salamin1">[[Eugene Salamin (mathematician)|Salamin, Eugene]], ''Computation of pi'', Charles Stark Draper Laboratory ISS memo 74–19, 30 January 1974, Cambridge, Massachusetts</ref>
<ref name="salamin2">{{Citation
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| issn=0025-5718
| doi=10.2307/2005327
| jstor=2005327
| oclc=
| accessdate=
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=== Legendre’s identity ===
Legendre proved the following identity:
For <math>\varphi\!</math> and <math>\theta\!</math> such that <math>\varphi+\theta={1 \over 2}\pi\!</math> Legendre proved the identity:
:<math display="block">K(\sincos \varphitheta) E(\sin \theta ) + K(\sin \theta ) E(\sincos \varphitheta) - K(\sincos \varphitheta) K(\sin \theta) = {1\pi \over 2},</math>
for all <math>\pi.\!theta</math>.<ref name="brent" />
 
=== Elementary proof with integral calculus ===
=== Gauss–Euler method ===
 
The Gauss-Legendre algorithm can be proven to give results converging to <math>\pi</math> using only integral calculus. This is done here<ref>{{citation|title=Recent Calculations of π: The Gauss-Salamin Algorithm|last1=Lord|first1=Nick|doi=10.2307/3619132|year=1992|journal=The Mathematical Gazette|volume=76|issue=476|pages=231–242|jstor=3619132|s2cid=125865215 }}</ref> and here.<ref>{{citation|title=Easy Proof of Three Recursive π-Algorithms|last1=Milla|first1=Lorenz|arxiv=1907.04110|year=2019}}</ref>
The values <math>\varphi=\theta={\pi\over 4}\!</math> can be substituted into Legendre’s identity and the approximations to K, E can be found by terms in the sequences for the arithmetic geometric mean with <math>a_0=1\!</math> and <math>b_0=\sin{\pi \over 4}=\frac{1}{\sqrt{2}}\!</math>.<ref>Adlaj, Semjon, ''An eloquent formula for the perimeter of an ellipse'', Notices of the AMS 59(8), p. 1096</ref>
 
== See also ==
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{{reflist}}
 
== External links ==
 
* [https://www.blogcyberini.com/2018/04/algoritmo-gauss-legendre-iterativo-calculo-de-pi.html Algorithm in Java and C] {{pt icon}}
{{DEFAULTSORT:Gauss-Legendre algorithm}}
[[Category:Pi algorithms]]