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Communication in concurrent programming languages can essentially be divided into two classes:
#Shared-
#Message-passing communication, in which messages are sent to recipients as in the [[Actor model]] and [[Process calculi]]. Message-passing concurrency tends to be far easier to reason about than shared-state concurrency, and is typically considered a more robust form of concurrent programming. Messages can be asynchronous (aka "send and pray"), as in [[Internet Protocol|IP]] on the [[Internet]], or may use a rendezvous style in which the sender blocks until the message is received, as in process calculi.
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