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In [[computer science]], an '''object type''' (a.k.a. wrapping object) is
Some [[object-oriented programming language]] make an distinction betweeen objects an non-objects, often referred to as [[primitive type]]s for reasons such as runtime efficiency and syntax or semantic issues. For example, [[Java programming language|Java]] has object types corresponding to each primitive types. Such are <code>Integer</code> and <code>Character</code>. In languages like [[C Plus Plus|C++]] that make little or no distinction between objects and non-objects, the use of object type is of little interest.
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