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In [[mathematics]] and [[computer science]], an '''algorithm''' ({{IPAc-en|audio=en-us-algorithm.ogg|ˈ|æ|l|ɡ|ə|r|ɪ|ð|əm}}) is a [[mwod:finite|finite]] sequence of [[Rigour#Mathematics|mathematically rigorous]] instructions, typically used to solve a class of specific [[Computational problem|problem]]s or to perform a [[computation]].<ref name=":0">{{Cite web|url=https://www.merriam-webster.com/dictionary/algorithm|title=Definition of ALGORITHM|work=Merriam-Webster Online Dictionary |language=en |access-date=2019-11-14 |archive-url=https://web.archive.org/web/20200214074446/https://www.merriam-webster.com/dictionary/algorithm |archive-date=February 14, 2020|url-status=live}}</ref> Algorithms are used as specifications for performing [[calculation]]s and [[data processing]]. More advanced algorithms can use [[Conditional (computer programming)|conditional]]s to divert the code execution through various routes (referred to as [[automated decision-making]]) and deduce valid [[inference]]s (referred to as [[automated reasoning]]), achieving [[automation]] eventually. Using human characteristics as descriptors of machines in metaphorical ways was already practiced by [[Alan Turing]] with terms such as "memory", "search" and "stimulus".<ref name=":1">Blair, Ann, Duguid, Paul, Goeing, Anja-Silvia and Grafton, Anthony. Information: A Historical Companion, Princeton: Princeton University Press, 2021. p. 247</ref>
In contrast, a [[Heuristic (computer science) |heuristic
As an [[effective method]], an algorithm can be expressed within a finite amount of space and time<ref name=":3">"Any classical mathematical algorithm, for example, can be described in a finite number of English words" (Rogers 1987:2).</ref> and in a well-defined [[formal language]]<ref name=":4">Well defined concerning the agent that executes the algorithm: "There is a computing agent, usually human, which can react to the instructions and carry out the computations" (Rogers 1987:2).</ref> for calculating a [[Function (mathematics)|function]].<ref>"an algorithm is a procedure for computing a ''function'' (concerning some chosen notation for integers) ... this limitation (to numerical functions) results in no loss of generality", (Rogers 1987:1).</ref> Starting from an initial state and initial input (perhaps [[Empty string|empty]]),<ref>"An algorithm has [[zero]] or more inputs, i.e., [[Quantity|quantities]] which are given to it initially before the algorithm begins" (Knuth 1973:5).</ref> the instructions describe a computation that, when [[Execution (computing)|execute]]d, proceeds through a finite<ref>"A procedure which has all the characteristics of an algorithm except that it possibly lacks finiteness may be called a 'computational method{{'"}} (Knuth 1973:5).</ref> number of well-defined successive states, eventually producing "output"<ref>"An algorithm has one or more outputs, i.e., quantities which have a specified relation to the inputs" (Knuth 1973:5).</ref> and terminating at a final ending state. The transition from one state to the next is not necessarily [[deterministic]]; some algorithms, known as [[randomized algorithm]]s, incorporate random input.<ref>Whether or not a process with random interior processes (not including the input) is an algorithm is debatable. Rogers opines that: "a computation is carried out in a discrete stepwise fashion, without the use of continuous methods or analog devices ... carried forward deterministically, without resort to random methods or devices, e.g., dice" (Rogers 1987:2).</ref>
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