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'''[[Extreme programming]]''' ('''XP''') is an [[agile software development]] methodology used to implement [[software]] systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the [[best practices]] of [[software engineering]].<ref name="XPExplained">Beck, K. ''Extreme Programming Explained: Embrace Change'' 2nd. ed. Addison-Wesley, 2000 pp. 54</ref>
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=== Pair programming ===
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The pairs are not fixed; programmers switch partners frequently, so that everyone knows what everyone is doing, and everybody remains familiar with the whole system, even the parts outside their skill set. This way, pair programming also can enhance team-wide communication. (This also goes hand-in-hand with the concept of Collective Ownership).
=== Planning game ===<!-- This section is linked from [[Extreme programming]] -->
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* Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed.
* Find a
* Design the task: If needed, the programmers will design the functionality of the task.
* Implement the task using [[
* Run
=== Test driven development ===
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