Object-oriented programming: Difference between revisions

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'objects' is not a title nor are we referring to as a word
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[[File:Oop-uml-class-example.svg|frame|right|[[UML]] notation for a class. This Button class has [[Variable (computer science)|variables]] for data, and [[Method (computer programming)|functions]]. Through inheritance, a subclass can be created as a subset of the Button class. Objects are instances of a class.]]
 
'''Object-oriented programming''' ('''OOP''') is a [[programming paradigm]] based on the concept of ''[[Object (computer science)|objects]]''.<ref name=alanKayOnOO /> Objects can contain [[data]] (called [[Field (computer science)|fields]], [[Attribute (computing)|attributes]] or [[Property (programming)|properties]]) and have actions they can perform (called [[Procedure (computer science)|procedures]] or [[method (computing)|methods]] and implemented in [[source-code|code]]). In OOP, [[computer program]]s are designed by making them out of objects that interact with one another.<ref>{{Cite journal
| last1 = Kindler | first1 = E.
| last2 = Krivy | first2 = I.