'''Box modeling''' is a technique in [[3D modeling]] as an alternative to spline modeling where primitives are used in place of individual [[vertices]]. While a primary function of box modeling involves extruding and scaling what are known as '''faces''', another more prominent feature of this art style gives it a second, less rudimentary name of [[subdivision]] modeling. (See [[subdivision surfaces]])
'''Box modeling''' is a technique in [[3D modeling]]. Using the box modeling method, a modeler starts out with a 3D [[Primitive (geometry)|primitive]] (typically a [[cube]]) and extrudes faces from this, resizing them as needed, and connecting the vertices via various built-in functions of the modeling program chosen. This can often result in a blocky version of the model, which is generally subdivided (smoothed) to create the final form of the object; however, more experienced box modelers manage to create their model without subdividing the faces of the model.
== Advantages and Disadvantages ==
Box modeling is a modeling method that is quick and easy to learn. It is also appreciably faster than placing each point individually. However, it is difficult to add high amounts of detail to models created using this technique without practice.
== Box Modeling in Web Design ==
Box modeling is also a technique used in [[web design]] to layout the various elements of a [[web page]] before the design is implemented in [[HTML]] or [[XHTML]].