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In [[computer science]] and [[electrical engineering]], '''Lloyd's algorithm''', also known as '''Voronoi iteration''' or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly
Although the algorithm may be applied most directly to the [[Euclidean plane]], similar algorithms may also be applied to higher-dimensional spaces or to spaces with other [[Non-Euclidean geometry|non-Euclidean]] metrics. Lloyd's algorithm can be used to construct close approximations to [[centroidal Voronoi tessellation]]s of the input,<ref name="dfg99"/> which can be used for [[Quantization (signal processing)|quantization]], [[dithering]], and [[stippling]]. Other applications of Lloyd's algorithm include smoothing of [[triangle mesh]]es in the [[finite element method]].
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In the [[finite element method]], an input ___domain with a complex geometry is partitioned into elements with simpler shapes; for instance, two-dimensional domains (either subsets of the Euclidean plane or surfaces in three dimensions) are often partitioned into triangles. It is important for the convergence of the finite element methods that these elements be well shaped; in the case of triangles, often elements that are nearly equilateral triangles are preferred. Lloyd's algorithm
can be used to smooth a mesh generated by some other algorithm, moving its vertices and changing the connection pattern among its elements in order to produce triangles that are more closely equilateral.<ref name="dg02"/> These applications typically use a smaller number of iterations of Lloyd's algorithm, stopping it to convergence, in order to preserve other features of the mesh such as differences in element size in different parts of the mesh. In contrast to a different smoothing method, [[Laplacian smoothing]] (in which mesh vertices are moved to the average of their neighbors' positions), Lloyd's algorithm can change the topology of the mesh, leading to more nearly
==Different distances==
Lloyd's algorithm is usually used in a [[Euclidean space]]. The Euclidean distance plays two roles in the algorithm: it is used to define the Voronoi cells, but it also corresponds to the choice of the centroid as the representative point of each cell, since the centroid is the point that minimizes the average squared Euclidean distance to the points in its cell. Alternative distances, and alternative central points than the centroid, may be used instead. For example, {{harvtxt|Hausner|2001}} used a variant of the [[Manhattan metric]] (with locally
== See also ==
* The [[Linde–Buzo–Gray algorithm]], a generalization of this algorithm for vector quantization
* [[Farthest-first traversal]], a different method for generating evenly
* [[Mean shift]], a related method for finding maxima of a density function
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