Human-centered computing: Difference between revisions

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The field of '''human-centered computing''' ('''HCC''') has emerged from the [[convergence]] of multiple [[academic discipline|discipline]]s and research areas that are concerned both with understanding [[human being]]s and with the design of computational artifacts. Researchers and designers of human-centered computing include individuals from [[computer science]], [[sociology]], [[psychology]], [[cognitive science]], [[engineering]], [[graphic design]], and [[industrial design]].
 
The Human-Centered Computing is the name of the subproject of [[NASA]]'s [http://is.arc.nasa.gov/index.html Intelligent Systems Project]. It is focused on the development of adaptive systems that amplify human cognitive, perceptual, and motor capabilities in such domains as: space, mission control operations, air traffic management, safety and security systems.
 
Research in human-centered computing has multiple goals. Some researchers focus on understanding humans, both as individuals and in social groups, by focusing on the ways that human beings adopt, adapt, and organize their lives around computational technologies. Others focus on developing new design strategies for computational artifacts. Human-centered design of computational tools attempts to address problems that traditional [[human-computer interaction]] do not generally address. Traditional design approaches often include [[heuristic evaluation]]s and measurements of productivity and efficiency. Designing computational tools for spirituality, for fun, and for pleasure are some examples of non-traditional design problems that are of interest to HCC researchers. HCC researchers also bring a diverse array of conceptual and research tools to traditional computing areas such as [[CSCW|computer-supported collaborative work]], [[computer-supported collaborative learning]], and [[ubiquitous computing]].