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<math>Insert formula here</math>--[[User:61.247.242.152|61.247.242.152]] 11:32, 18 October 2006 (UTC)
The '''painter's algorithm''', also known as a '''priority fill''', is one of the simplest solutions to the [[visibility problem]] in [[3D computer graphics]]. When projecting a 3D scene onto a 2D plane, it is at some point necessary to decide which [[polygon]]s are visible and which are [[Hidden surface determination|hidden]].▼
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▲#REDIRECT [[Insert text]]'''Bold text'''''Italic text''[[Link title]]The '''painter's algorithm''', also known as a '''priority fill''', is one of the simplest solutions to the [[visibility problem]] in [[3D computer graphics]]. When projecting a 3D scene onto a 2D plane, it is at some point necessary to decide which [[polygon]]s are visible and which are [[Hidden surface determination|hidden]].
The name "painter's
The name "painter's algorithm" refers to a simple-minded painter who paints the distant parts of a scene at first and then covers them by those parts which are nearer. The painter's algorithm sorts all the polygons in a scene by their depth and then paints them in this order. It will over-paint the parts that are normally not visible and thus solves the visibility problem.▼
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[[Image:Painter's_algorithm.png|600px|center|thumb|The distant mountains are painted first, followed by the closer meadows; finally, the closest objects in this scene, the trees, are painted.]]
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