Lubachevsky–Stillinger algorithm

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Lubachevsky-Stillinger (compression) algorithm (LS algorithm, LSA, or LS protocol) is a numerical procedure that simulates or imitates a physical process of compressing an assembly of hard particles. As the LSA may need thousands of arithmetic operations even for a few particles, it is usually carried out on a digital computer. A real physical process of compression often involves a contracting hard boundary of the container, such as a piston pressing against the particles. The LSA is able to simulate just such a scenario ???. However, the LSA was firstly introduced ??? in the setting with periodic boundary conditions where the virtual particles are compressed by "swelling" or expanding in a fixed, final virtual volume without hard boundary. The absolute sizes of the particles are increasing but particle-to-particle relative sizes remain constant. As a result, in a final, compressed, or "jammed" state, some particles, the so-called "rattlers," turn out not to be jammed. Rattlers are mobile within "cages" formed by their immobile, jammed neighbors and the boundary, if any. A substantial limitation of the original LS protocol is that it was designed to practically work only for spherical particles, though the spheres may be of different sizes ???  ???. Any deviation from the spherical (or circular in two dimensions) shape, even a simplest one, when spheres are replaced with ellipsoids (or ellipses in two dimensions)  ???  ???, causes thus modified LSA to slow down dramatically. But as long as the shape is spherical, the LSA is able to handle particle ensembles in tens to hundreds of thousands on today's (2011) standard personal computers. How useful the LSA is in dimensions higher than 3 is unknown.

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