Module:Chessboard mxn

This is an old revision of this page, as edited by Frietjes (talk | contribs) at 16:58, 28 May 2013. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
local p = {}

function chessboard(args, size, rows, cols, rev, letters, numbers, header, footer, align, clear)
    function colchar( col )
        return ( "abcdefghijklmnopqrstuvwxyz" ):sub( col, col )
    end
    function image_square( pc, row, col, size )
        local colornames = { l = 'white', d = 'black' }
        local piecenames = { 
            p = 'pawn', 
            r = 'rook', 
            n = 'knight', 
            b = 'bishop', 
            q = 'queen', 
            k = 'king', 
            a = 'archbishop',
            c = 'chancelor', 
            z = 'champion', 
            w = 'wizard', 
            t = 'fool', 
            h = 'upside-down pawn', 
            m = 'upside-down rook', 
            s = 'upside-down knight', 
            f = 'upside-down king',  
            e = 'upside-down bishop', 
            g = 'upside-down queen',
            }
        local symnames = { 
            xx = 'black cross', 
            ox = 'white cross', 
            xo = 'black circle', 
            oo = 'white circle',
            ul = 'up-left arrow', 
            ua = 'up arrow', 
            ur = 'up-right arrow', 
            la = 'left arrow', 
            ra = 'right arrow',
            dl = 'down-left arrow', 
            da = 'down arrow', 
            dr = 'down-right arrow', 
            lr = 'left-right arrow', 
            ud = 'up-down arrow',
            x0 = 'zero', 
            x1 = 'one', 
            x2 = 'two', 
            x3 = 'three', 
            x4 = 'four', 
            x5 = 'five', 
            x6 = 'six', 
            x7 = 'seven', 
            x8 = 'eight', 
            x9 = 'nine',
        }
        local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or ''
        local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or ''
        local alt = colchar( col ) .. row .. ' '
        if ( colornames[color] and piecenames[piece] ) then
            alt = alt .. colornames[color] .. ' ' .. piecenames[piece]
        else
            alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )
        end
        local ld = (((row + col) % 2) == 0) and 'd' or 'l'
        
        return string.format( '[[File:Chess %s%s%s45.svg|%dx%dpx|alt=%s|%s]]', piece, color, ld, size, size, alt, alt )
    end

    function letters_row( rev, num_lt, num_rt, cols )
        local res = '<tr style="vertical-align:middle">' .. ( num_lt and '<td></td>' or '' ) .. '<td style="height:18px">'
        for k = 1, cols do
            res = res .. colchar(rev and (cols - k + 1) or k) .. '</td><td>'
        end
        res = res .. '</td>' .. ( num_lt and '<td></td>' or '' ) .. '</tr>'
        return res
    end
    local letters_tp = letters:match('both') or letters:match('top')
    local letters_bt = letters:match('both') or letters:match('bottom')
    local numbers_lt = numbers:match('both') or numbers:match('left')
    local numbers_rt = numbers:match('both') or numbers:match('right')
    local width = cols * size + 6
    if ( numbers_lt ) then width = width + 18 end
    if ( numbers_rt ) then width = width + 18 end

    local b = ''
    local caption = ''
    
    if ( letters_tp ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end
    for trow = 1,rows do
        local row = rev and trow or (rows - trow + 1)
        b = b .. '<tr style="vertical-align:middle">'
        if ( numbers_lt ) then b = b .. '<td style="width:18px">' .. row .. '</td>' end
        for tcol = 1,cols do
            local col = rev and (cols - tcol + 1) or tcol
            local idx = cols*(rows - row) + col + 2
            if (args[idx] == nil) then args[idx] = '  ' end
            local img = image_square(args[idx]:match('%w%w') or '', row, col, size )
            b = b .. '<td>' .. img .. '</td>'
        end
        if ( numbers_rt ) then b = b .. '<td style="width:18px">' .. row .. '</td>' end
    end
    if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end

    if footer:match('^%s*$')
    then
    else    
        caption = '<div class="thumbcaption">' .. footer .. '</div>\n'
    end
    
    return '<div class="thumb ' .. align .. '" style="clear:' .. clear .. ';">'
        .. header .. '\n<div class="thumbinner" style="width:' .. width .. 'px; text-align:center">\n' 
        .. '<table cellpadding=0 cellspacing=0 style="background:white; font-size:88%; border:1px #b0b0b0 solid; padding:0; margin:auto">\n'
        .. b .. '\n</table>\n' .. caption .. '</div></div>'
end

function convertFenToArgs( fen )
    -- converts FEN notation to an array of positions, offset by 2
    local res = {' ', ' '}
    -- Loop over rows, which are delimited by /
    for srow in string.gmatch("/" .. fen, "/%w+") do
        -- Loop over all letters and numbers in the row
        for piece in srow:gmatch( "%w" ) do
            if (piece:match("%d")) then
                -- if a digit
                for k=1,piece do
                    table.insert(res,' ')
                end
            else 
                -- not a digit
                local color = piece:match( '%u' ) and 'l' or 'd'
                piece = piece:lower()
                table.insert(res, piece .. color )
            end
        end
    end

    return res
end

function p.board(frame)
    local args = frame.args
    local pargs = frame:getParent().args
    local size = (args.size or pargs.size) or '26'
    local reverse = ( (args.reverse or pargs.reverse) or '' ):lower() == "true"
    local rows = args.rows or pargs.rows or 8
    local cols = args.cols or pargs.cols or 8
    local letters = ( args.letters or pargs.letters or 'both' ):lower() 
    local numbers = ( args.numbers or pargs.numbers or 'both' ):lower() 
    local header = args[2] or pargs[2] or ''
    local footer = args[3 + rows*cols] or pargs[3 + rows*cols] or ''
    local align = ( args[1] or pargs[1] or 'tright' ):lower()
    local clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )
    local fen = args.fen or pargs.fen
        
    size = mw.ustring.match(size, '[%d]+') or '26' -- remove px from size
    if (fen) then
        align = ( args.align or pargs.align or 'tright' ):lower()
        clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )
        header = args.header or pargs.header or ''
        footer = args.footer or pargs.footer or ''
        return chessboard(convertFenToArgs( fen ), size, rows, cols, reverse, letters, numbers, header, footer, align, clear)
    end
    if args[3] then
        return chessboard(args, size, rows, cols, reverse, letters, numbers, header, footer, align, clear)
    else
        return chessboard(pargs, size, rows, cols, reverse, letters, numbers, header, footer, align, clear)
    end
    
end

return p