How to Export Mask Pixel with Aqua Modis Chlor_a Data in SeaDas
How to Export Mask Pixel with Aqua Modis Chlor_a Data in SeaDas
Good evening in Indonesian time. I want to ask, how do I export mask pixels for Aqua Modis level 3 chlorophyll-a data on the SeaDAS application? Because I have tried to do it by cutting my study area with the rectangle feature, then I continued by checking the geometry feature on the right and finally I right-clicked on the cut of my study area but the export mask pixels menu is not active? Please help. Thank you.
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- my SeaDas display when I want to export mask pixels
- EXPORT MASK PIXEL.jpg (184.62 KiB) Not viewed yet
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Re: How to Export Mask Pixel with Aqua Modis Chlor_a Data in SeaDas
Hi, this is a newer tool which works on level-2 files but has an issue with level-3 files. Essentially it needs a "Masks" folder in the "File Manager". The default level-2 file has the "Masks" folder (since the file contains flags), but most default level-3 files will not have a "Masks" folder.
The workaround is to open a level-3 file, then create a geometry, then save the file (Menu > Save Product), then close the file, then open the saved file. The saved file, which contains the geometry, will open with a "Masks" folder containing the geometry mask band. Then this file will work with the Export Mask Pixels tool. Once your file has a "Masks" folder, you can create other masks and they will be added to the "Masks" folder.
Sorry for the bug, but that is the current workaround.
The workaround is to open a level-3 file, then create a geometry, then save the file (Menu > Save Product), then close the file, then open the saved file. The saved file, which contains the geometry, will open with a "Masks" folder containing the geometry mask band. Then this file will work with the Export Mask Pixels tool. Once your file has a "Masks" folder, you can create other masks and they will be added to the "Masks" folder.
Sorry for the bug, but that is the current workaround.
Re: How to Export Mask Pixel with Aqua Modis Chlor_a Data in SeaDas
OB SeaDAS - knowles wrote:
> Hi, this is a newer tool which works on level-2 files but has an issue with level-3
> files. Essentially it needs a "Masks" folder in the "File
> Manager". The default level-2 file has the "Masks" folder (since the
> file contains flags), but most default level-3 files will not have a
> "Masks" folder.
>
> The workaround is to open a level-3 file, then create a geometry, then save the file
> (Menu > Save Product), then close the file, then open the saved file. The saved
> file, which contains the geometry, will open with a "Masks" folder
> containing the geometry mask band. Then this file will work with the Export Mask
> Pixels tool. Once your file has a "Masks" folder, you can create other
> masks and they will be added to the "Masks" folder.
>
> Sorry for the bug, but that is the current workaround.
>
> masks.png
Thanks for the information.
> Hi, this is a newer tool which works on level-2 files but has an issue with level-3
> files. Essentially it needs a "Masks" folder in the "File
> Manager". The default level-2 file has the "Masks" folder (since the
> file contains flags), but most default level-3 files will not have a
> "Masks" folder.
>
> The workaround is to open a level-3 file, then create a geometry, then save the file
> (Menu > Save Product), then close the file, then open the saved file. The saved
> file, which contains the geometry, will open with a "Masks" folder
> containing the geometry mask band. Then this file will work with the Export Mask
> Pixels tool. Once your file has a "Masks" folder, you can create other
> masks and they will be added to the "Masks" folder.
>
> Sorry for the bug, but that is the current workaround.
>
> masks.png
Thanks for the information.
-
- Posts: 1
- Joined: Mon Nov 18, 2024 8:17 am America/New_York
Re: How to Export Mask Pixel with Aqua Modis Chlor_a Data in SeaDas
mundus50 wrote:
> OB SeaDAS - knowles wrote:
> > Hi, this is a newer tool which works on level-2 files but has an issue with
> level-3
> > files. Essentially it needs a "Masks" folder in the "File
> > Manager". The default level-2 file has the "Masks" folder (since
> the
> > file contains flags), but most default level-3 files will not have a
> > "Masks" folder.
> >
> > The workaround is to open a level-3 file, then create a geometry, then save the
> file
> > (Menu > Save Product), then close the file, then open the saved file. The
> saved
> > file, which contains the geometry, will open with a "Masks" folder
> > containing the geometry mask band. Then this file will work with the Export
> Mask
> > Pixels tool. Once your file has a "Masks" folder, you can create
> other
> > masks and they will be added to the "Masks" folder.
> >
> > Sorry for the bug, but that is the current workaround.
> >
> > masks.png
>
> Thanks for the information.
indeed thanks!
> OB SeaDAS - knowles wrote:
> > Hi, this is a newer tool which works on level-2 files but has an issue with
> level-3
> > files. Essentially it needs a "Masks" folder in the "File
> > Manager". The default level-2 file has the "Masks" folder (since
> the
> > file contains flags), but most default level-3 files will not have a
> > "Masks" folder.
> >
> > The workaround is to open a level-3 file, then create a geometry, then save the
> file
> > (Menu > Save Product), then close the file, then open the saved file. The
> saved
> > file, which contains the geometry, will open with a "Masks" folder
> > containing the geometry mask band. Then this file will work with the Export
> Mask
> > Pixels tool. Once your file has a "Masks" folder, you can create
> other
> > masks and they will be added to the "Masks" folder.
> >
> > Sorry for the bug, but that is the current workaround.
> >
> > masks.png
>
> Thanks for the information.
indeed thanks!