更新:2007 年 11 月
下面的示例演示如何使用 ImageBrush 的 Stretch 属性来保持图像的纵横比。
默认情况下,当您使用 ImageBrush 绘制某个区域时,该区域的内容将进行拉伸以完全填充输出区域。当输出区域和图像的纵横比不同时,图像就会因拉伸而失真。
为了让 ImageBrush 保持其图像的长宽比,请将 Stretch 属性设置为 Uniform 或 UniformToFill。
示例
下面的示例使用两个 ImageBrush 对象来绘制两个矩形。每个矩形都为 300x150 像素,每个矩形都包含一个 300x 300 像素的图像。第一个画笔的 Stretch 属性设置为 Uniform,第二个画笔的 Stretch 属性设置为 UniformToFill。
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using System.Windows.Media;
using System.Windows.Shapes;
namespace Microsoft.Samples.Graphics.UsingImageBrush
{
/// <summary>
/// Demonstrates different ImageBrush Stretch settings.
/// </summary>
public class StretchModes : Page
{
public StretchModes()
{
// Create an ImageBrush with its Stretch
// property set to Uniform. The image it
// contains will be expanded as much as possible
// to fill the output area while still
// preserving its aspect ratio.
ImageBrush uniformBrush = new ImageBrush();
uniformBrush.ImageSource =
new BitmapImage(new Uri("sampleImages\\square.jpg", UriKind.Relative));
uniformBrush.Stretch = Stretch.Uniform;
// Freeze the brush (make it unmodifiable) for performance benefits.
uniformBrush.Freeze();
// Create a rectangle and paint it with the ImageBrush.
Rectangle rectangle1 = new Rectangle();
rectangle1.Width = 300;
rectangle1.Height = 150;
rectangle1.Stroke = Brushes.MediumBlue;
rectangle1.StrokeThickness = 1.0;
rectangle1.Fill = uniformBrush;
// Create an ImageBrush with its Stretch
// property set to UniformToFill. The image it
// contains will be expanded to completely fill
// the rectangle, but its aspect ratio is preserved.
ImageBrush uniformToFillBrush = new ImageBrush();
uniformToFillBrush.ImageSource =
new BitmapImage(new Uri("sampleImages\\square.jpg", UriKind.Relative));
uniformToFillBrush.Stretch = Stretch.UniformToFill;
// Freeze the brush (make it unmodifiable) for performance benefits.
uniformToFillBrush.Freeze();
// Create a rectangle and paint it with the ImageBrush.
Rectangle rectangle2 = new Rectangle();
rectangle2.Width = 300;
rectangle2.Height = 150;
rectangle2.Stroke = Brushes.MediumBlue;
rectangle2.StrokeThickness = 1.0;
rectangle2.Margin = new Thickness(0, 10, 0, 0);
rectangle2.Fill = uniformToFillBrush;
StackPanel mainPanel = new StackPanel();
mainPanel.Children.Add(rectangle1);
mainPanel.Children.Add(rectangle2);
Content = mainPanel;
Background = Brushes.White;
Margin = new Thickness(20);
Title = "ImageBrush Stretch Modes";
}
}
}
<!-- Demonstrates different ImageBrush Stretch settings.-->
<Page
xmlns="https://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="https://schemas.microsoft.com/winfx/2006/xaml"
xmlns:PresentationOptions="https://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
xmlns:mc="https://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="PresentationOptions"
Background="White" Margin="20"
Title="ImageBrush Stretch Modes">
<StackPanel>
<!-- The ImageBrush in this example has its
Stretch property set to Uniform. As a result,
the image it contains is expanded as much as possible
to fill the rectangle while
still preserving its aspect ratio.-->
<Rectangle
Width="300" Height="150"
Stroke="MediumBlue" StrokeThickness="1">
<Rectangle.Fill>
<ImageBrush
Stretch="Uniform" ImageSource="sampleImages\square.jpg"
PresentationOptions:Freeze="True" />
</Rectangle.Fill>
</Rectangle>
<!-- The ImageBrush in this example has its
Stretch property set to UniformToFill. As a result,
the image is expanded to completely fill
the rectangle, but its aspect ratio is preserved.-->
<Rectangle
Width="300" Height="150"
Stroke="MediumBlue" StrokeThickness="1"
Margin="0,10,0,0">
<Rectangle.Fill>
<ImageBrush
Stretch="UniformToFill" ImageSource="sampleImages\square.jpg"
PresentationOptions:Freeze="True" />
</Rectangle.Fill>
</Rectangle>
</StackPanel>
</Page>
下面的插图显示第一个画笔的输出,该画笔的 Stretch 设置为 Uniform。
下一个插图显示第二个画笔的输出,该画笔的 Stretch 设置为 UniformToFill。
请注意,Stretch 属性对于其他 TileBrush 对象(即,DrawingBrush 和 VisualBrush)的行为方式相同。有关 ImageBrush 和其他 TileBrush 对象的更多信息,请参见使用图像、绘图和 Visual 进行绘制。
另请注意,尽管 Stretch 属性似乎指定 TileBrush 内容如何拉伸以适合其输出区域,但是它实际上指定 TileBrush 内容如何拉伸以填充其基本平铺图像。有关更多信息,请参见 TileBrush。
此代码示例摘自一个为 ImageBrush 类提供的更大的示例。有关完整示例,请参见 ImageBrush 示例。