blender-manual/manual/interface/extended_controls.rst

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Extended Controls

This page documents some of the more involved interface controls.

Operator Search Menu

https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Interface-Menus-SpacebarMenu25.jpg

The [Space]-menu

A menu with access to all Blender commands is available by pressing Spacebar. Simply start typing the name of the command you want to refine the list. When the list is sufficiently narrowed, LMB on the desired command or navigate with Down and Up, activate it by pressing Return.

Color Picker

All of the Color picker types have the common RGB, HSV and Hex options to show values.

Blender uses 0 - 1.0 values to express colors for RGB and HSV values.

Some colors also define an alpha value (A), below the color sliders.

Note

Blender corrects Gamma by default

for more information about how to disable Gamma correction in Blender, see: Color Management and Exposure page.

  • Use Wheel to change overall brightness.

  • Press Backspace to reset to the original color.

Color Picker Types

The default color picker type can be selected in the user preferences, see: System.

For operations that are capable of using Alpha, another slider is added at the bottom of the color picker.

  • https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Preferences_System_Color_Picker_SV_PLUS_H.jpg

    Square (SV + H), Saturation, Value plus Hue. Colors are adjusted using the a range of brightness of the base color chosen at the color bar in the middle of the picker.

  • https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Preferences_System_Color_Picker_Circle_HSV.png

    Circle HSV (Default). A full gamut of colors ranging from center to the borders is always shown; center is a mix of the colors.

  • https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Preferences_System_Color_Picker_HS_PLUS_V.jpg

    Square (HS + V), Hue, Saturation plus Value. Brightness is subtracted from the base color chosen on the square of the color picker moving the slider to the left.

  • https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Preferences_System_Color_Picker_Circle_HSL.png

    Circle HSL. A variation of the regular circle select that uses HSL for mixing.

  • https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Preferences_System_Color_Picker_HV_PLUS_S.jpg

    Square (HV + S), Hue, Value and Saturation. Brightness is added to the base color chosen on the square of the color picker moving the slider to the left.

Hexidecimal Colors

You can optionally use hexidecimal (Hex) values, expressed as (RRGGBB), a common way to represent colors for HTML and useful quicky copy/paste colors between applications.

Shorthand hex colors are also supported (RGB), so dark-yellow (ffcc00), can be written as fc0.

Eye Dropper

The eye dropper allows you to sample from anywhere in the Blender window.

The eyedropper can be use to select different kinds of data.

Color

This is the most common usage.

Objects / Object-Data

This is used with object buttons such as parent, constraints or modifiers to select an object from the 3D view.

Camera Depth

Number buttons effecting distance can also use the eye-dropper, this is most useful for camera depth of field.

  • E will activate the eye-dropper while hovering over a button.

  • LMB dragging will mix the colors you drag over which can help when sampling noisy imagery.

  • Spacebar resets and starts mixing the colors again.

Color Ramp

https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Interface-ColorBand-Before.jpg

Colorband before

https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Interface-ColorBand-After.jpg

Colorband after

Color Ramps enables the user to specify a range of colors based on color stops. Color stops are similar to a mark indicating where the exact chosen color should be. The interval from each of the color stops added to the ramp is a result of the color interpolation and chosen interpolation method. The available options for Color Ramps are:

Add (Button)

Clicking on this button will add a stop to your custom weight paint map. The stops are added from the last selected stop to the next one, from left to right and they will be placed in the middle of both stops.

Delete (Button)

Deletes the selected color stop from the list.

F (Button)

Flips the color band, inverting the values of the custom weight paint range.

Numeric Field

Whenever the user adds a color stop to the custom weight paint range, the color stop will receive an index. This field shows the indexes added (clicking in the arrows until the counter stops), and allows the user to select the color stop from the list. The selected color stop will be shown with a dashed line.

Interpolation Options

Enables the user to choose from 4 types of calculations for the color interpolation for each color stop. Available options are:

B-Spline

Uses a B-Spline Interpolation for the color stops.

Cardinal

Uses a Cardinal Interpolation for the color stops.

Linear

Uses a Linear Interpolation for the color stops.

Ease

Uses a Ease Interpolation for the color stops.

Constant

Uses a Constant Interpolation for the color stops.

Position

This slider controls the positioning of the selected color stop in the range.

Color Bar

Opens a color Picker for the user to specify color and Alpha for the selected color stop. When a color is using Alpha, the Color Bar is then divided in two, with the left side showing the base color and the right side showing the color with the alpha value.

Curve Widget

https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Material-Color-Node-Curves.jpg

RGB Curves node

The Curve Widget is found in several places throughout Blender, such as:

  • RGB Curves node

  • Vector Curves node

  • Paint/Sculpt brush falloff

  • Color Management curves

The purpose of the Curve Widget is to allow the user to modify an input (such as an image) in an intuitive manner by smoothly adjusting the values up and down using the curve.

The input values are mapped to the X-axis of the graph, and the Y-axis is mapped to the output values.

Control Points

Like all curves in Blender, the curve of the Curve Widget is controlled using control points.

By default there are two control points: one at 0.0, 0.0 and one at 1.0, 1.0, meaning the input is mapped directly to the output (unchanged).

To move a control point

Simply click and drag it around.

To add a new control point

Click anywhere on the curve where there is not already a control point.

To remove a control point

select it and click the delete-button button at the top right.

Controls

Above the curve graph is a row of controls. These are:

https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Material-Vector-Node-Curves-Controls.jpg

Node curve controls

Channel selector

Allows to select appropriate curve channel.

https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Material-Vector-Node-Curves-Axes.jpg

Curve channel selector

Zoom In

Zoom into the center of the graph to show more details and provide more accurate control. To navigate around the curve while zoomed in, click and drag in an empty part of the graph.

Zoom Out

Zoom out of the graph to show less details and view the graph as a whole. You cannot zoom out further than the clipping borders (see Clipping below).

Tools
https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/Material-Color-Node-Curves-Tools.jpg

Advanced tools for curve

Reset View

Resets view of the curve.

Vector Handle

Vector type of curve points handle.

Auto Handle

Automatic type of curve points handle.

Extend Horizontal

Extends the curve horizontal.

Extend Extrapolated

Extends the curve extrapolated.

Reset Curve

Resets the curve in default (removes all added curves points).

Clipping

Enable/disable clipping and set the values to clip to.

Delete

Remove the selected control point.

List View

https://projects.blender.org/blender/blender-manual/media/commit/070a232bb95c0977b4156a430764382459a7c6d1/manual/images/extended_controls_list_view_filter.png

At the bottom of a list view (like the ones found in the object data properties) there are controls for filtering and sorting and resizing.

Rename

By pressing (Ctrl, LMB) over an items name, you can edit the text-field. This can also be achieved by double clicking.

Resize

The list view can be resized to show more or less items. Hover the mouse over the handle then click and drag the handle to expand or shrink the list.

Filter

Click the Show filtering options button to toggle filter option buttons.

Type part of a list items name in the filter text box to filter items by part of their name.

Filter Include

When the magnifying glass icon has a + sign then only items that match the text will be displayed.

Filter Exclude

When the magnifying glass icon has a - sign then only items that do not match text will be displayed.

Sort

Sort list items.

Alphabetical

This button switches between alphabetical and non-alphabetical ordering.

Inverse

Sort objects in ascending or descending order. This also applies to alphabetical sorting, if selected.