9.5 KiB
Extended Controls
This page documents some of the more involved interface controls.
Color Picker
All of the Color picker types have the common RGB, HSV and Hex options to show values.
Blender uses 0 - 1.0
values to express colors for RGB and HSV values.
Some colors also define an alpha value (A), below the color sliders.
Note
Blender corrects Gamma by default
for more information about how to disable Gamma correction in Blender, see: Color Management and Exposure page.
Use Wheel to change overall brightness.
Press Backspace to reset to the original color.
Color Picker Types
The default color picker type can be selected in the user preferences, see: System.
For operations that are capable of using Alpha, another slider is added at the bottom of the color picker.
|
|
|
Hexidecimal Colors
You can optionally use hexidecimal (Hex) values,
expressed as (RRGGBB
), a common way to represent colors for HTML
and useful quicky copy/paste colors between applications.
Shorthand hex colors are also supported (RGB
),
so dark-yellow (ffcc00
), can be written as fc0
.
Eye Dropper
The eye dropper allows you to sample from anywhere in the Blender window.
The eyedropper can be use to select different kinds of data.
- Color
This is the most common usage.
- Objects / Object-Data
This is used with object buttons such as parent, constraints or modifiers to select an object from the 3D view.
- Camera Depth
Number buttons effecting distance can also use the eye-dropper, this is most useful for camera depth of field.
E will activate the eye-dropper while hovering over a button.
LMB dragging will mix the colors you drag over which can help when sampling noisy imagery.
Spacebar resets and starts mixing the colors again.
Color Ramp
![]() Colorband before |
![]() Colorband after |
Color Ramps enables the user to specify a range of colors based on color stops. Color stops are similar to a mark indicating where the exact chosen color should be. The interval from each of the color stops added to the ramp is a result of the color interpolation and chosen interpolation method. The available options for Color Ramps are:
- Add (Button)
Clicking on this button will add a stop to your custom weight paint map. The stops are added from the last selected stop to the next one, from left to right and they will be placed in the middle of both stops.
- Delete (Button)
Deletes the selected color stop from the list.
- ‘F’ (Button)
Flips the color band, inverting the values of the custom weight paint range.
- Numeric Field
Whenever the user adds a color stop to the custom weight paint range, the color stop will receive an index. This field shows the indexes added (clicking in the arrows until the counter stops), and allows the user to select the color stop from the list. The selected color stop will be shown with a dashed line.
- Interpolation Options
Enables the user to choose from 4 types of calculations for the color interpolation for each color stop. Available options are:
- B-Spline
Uses a B-Spline Interpolation for the color stops.
- Cardinal
Uses a Cardinal Interpolation for the color stops.
- Linear
Uses a Linear Interpolation for the color stops.
- Ease
Uses a Ease Interpolation for the color stops.
- Constant
Uses a Constant Interpolation for the color stops.
- Position
This slider controls the positioning of the selected color stop in the range.
- Color Bar
Opens a color Picker for the user to specify color and Alpha for the selected color stop. When a color is using Alpha, the Color Bar is then divided in two, with the left side showing the base color and the right side showing the color with the alpha value.
Curve Widget

RGB Curves node
The Curve Widget is found in several places throughout Blender, such as:
RGB Curves node
Vector Curves node
Paint/Sculpt brush falloff
Color Management curves
The purpose of the Curve Widget is to allow the user to modify an input (such as an image) in an intuitive manner by smoothly adjusting the values up and down using the curve.
The input values are mapped to the X-axis of the graph, and the Y-axis is mapped to the output values.
Control Points
Like all curves in Blender, the curve of the Curve Widget is controlled using control points.
By default there are two control points: one at 0.0, 0.0
and one at 1.0, 1.0
,
meaning the input is mapped directly to the output (unchanged).
- To move a control point
Simply click and drag it around.
- To add a new control point
Click anywhere on the curve where there is not already a control point.
- To remove a control point
select it and click the
button at the top right.
Controls
Above the curve graph is a row of controls. These are:

Node curve controls
- Channel selector
Allows to select appropriate curve channel.
Curve channel selector
- Zoom In
Zoom into the center of the graph to show more details and provide more accurate control. To navigate around the curve while zoomed in, click and drag in an empty part of the graph.
- Zoom Out
Zoom out of the graph to show less details and view the graph as a whole. You cannot zoom out further than the clipping borders (see Clipping below).
- Tools
Advanced tools for curve
- Reset View
Resets view of the curve.
- Vector Handle
Vector type of curve point’s handle.
- Auto Handle
Automatic type of curve point’s handle.
- Extend Horizontal
Extends the curve horizontal.
- Extend Extrapolated
Extends the curve extrapolated.
- Reset Curve
Resets the curve in default (removes all added curve’s points).
- Clipping
Enable/disable clipping and set the values to clip to.
- Delete
Remove the selected control point.
List View

At the bottom of a list view (like the ones found in the object data properties) there are controls for filtering and sorting and resizing.
- Rename
By pressing (Ctrl, LMB) over an item’s name, you can edit the text-field. This can also be achieved by double clicking.
- Resize
The list view can be resized to show more or less items. Hover the mouse over the handle then click and drag the handle to expand or shrink the list.
- Filter
Click the Show filtering options button to toggle filter option buttons.
Type part of a list item’s name in the filter text box to filter items by part of their name.
- Filter Include
When the magnifying glass icon has a
+
sign then only items that match the text will be displayed.- Filter Exclude
When the magnifying glass icon has a
-
sign then only items that do not match text will be displayed.
- Sort
Sort list items.
- Alphabetical
This button switches between alphabetical and non-alphabetical ordering.
- Inverse
Sort objects in ascending or descending order. This also applies to alphabetical sorting, if selected.