Mortal Kombat 3 and Fire Emblem: Difference between pages

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{{Unreferencedsect|date=February 2007}}
{{Infobox Arcade Game | title = Mortal Kombat 3
|image = [[Image:Mk3.png|250px|Logo of Mortal Kombat 3]]</br>[[Image:Mk3-select.png|250 px|Mortal Kombat 3 select screen]]
|developer = [[Midway Games|Midway]]
|publisher = [[Midway Games|Midway]]
|designer =
|release = [[1995]]
|genre = [[Fighting game|Fighting]]
|modes = Up to 2 players simultaneously
|ports = [[Super Nintendo]], [[Sega Mega Drive|Mega Drive/Genesis]], [[Game Boy line|Game Boy]], [[Sega Game Gear]], [[Sega Master System]], [[Sony PlayStation]], [[IBM PC compatible|PC]]
|cabinet = Standard
|arcade system = [[Midway Wolf Unit hardware]]<br>Sound CPU: ADSP2150<br>Midway Digital Compression System (DCS) - Amplified Mono<br>Latest Game Version : Revision 2.1
|monitor = [[Raster graphics|Raster]] resolution 400 x 254
|input = 8-way [[Joystick]], Buttons: 6 (HP, LP, BLOCK, HK, LK, RUN)
|notes =
}}
'''''Mortal Kombat 3''''' is the third game in the ''[[Mortal Kombat]]'' series, released in [[Video arcade|arcades]] in [[1995]]. It was updated into ''[[Ultimate Mortal Kombat 3]]'', and later ''[[Mortal Kombat Trilogy]]''.
 
[[Image:Fire_emblem_noken.jpg|thumb|250px|Eliwood, Hector and Lyn from ''Fire Emblem (Game Boy Advance)'', the first ''Fire Emblem'' to be released internationally.]]
==Characters and cast==
===Returning characters===
* Maj. Jackson Briggs a.k.a. [[Jax (Mortal Kombat)|Jax]]: John Parrish
*[[Kano (Mortal Kombat)|Kano]]: [[Richard Divizio]]
*[[Kung Lao]]: Tony Marquez
*[[Liu Kang]]: Eddie Wong
*[[Shang Tsung]]: [[John Turk]]
*[[Smoke (Mortal Kombat)|Smoke]]: Sal Divita (accessible only via secret code)
* Lt. [[Sonya Blade]]: [[Kerri Hoskins]]
*[[Sub-Zero (Mortal Kombat)|Sub-Zero]]: [[John Turk]]
 
{{nihongo|'''''Fire Emblem'''''|ファイアーエムブレム|Faiā Emuburemu}} is a popular [[strategy game|strategy]]/[[computer role-playing games|role-playing]] [[video game]] franchise developed by [[Intelligent Systems|Intelligent Systems Co., Ltd.]] (specifically [[Shouzou Kaga]]), the makers of [[Nintendo Wars#Advance Wars|Advance Wars]], and published by [[Nintendo Co., Ltd.]]. The ''Fire Emblem'' games are known to be the first of their genre, the [[strategic role-playing game]], with a very strong emphasis on western forms of medieval folklore.
===New characters===
*[[Cyrax]]: Sal Divita
*[[Kabal (Mortal Kombat)|Kabal]]: [[Richard Divizio]]
*[[Nightwolf]]: Sal Divita
*[[Sektor]]: Sal Divita
*[[Sheeva]]: None ([[Claymation]])
*[[Sindel]]: [[Lia Montelongo]]
*[[Kurtis Stryker]]: Michael O'Brien
 
The series currently spans ten games, and has graced the [[Famicom]], [[Super Famicom]], [[Game Boy Advance]], [[GameCube]] and [[Wii]]. [[Fire Emblem: The Goddess of Dawn|The most recent title in the series]] was first released in Japan on February 22, 2007. A North American release is expected to follow at an undisclosed date in 2007.
===Non-playable characters===
*[[Motaro]]: [[Stop-motion]]
*[[Shao Kahn]]: [[Brian Glynn]]
*[[Noob Saibot]]: [[Richard Divizio]] (accessible only via secret code)
*[[Raiden (Mortal Kombat)|Raiden]]: [[Carlos Pesina]] (cameo: Nightwolf's Friendship)
 
==International release==
==Boss and Sub-Boss==
Since its inception in 1990, the ''Fire Emblem'' series was formerly confined to Japan. In 2001, Nintendo released ''[[Super Smash Bros. Melee]]'', a fighting game starring characters from games produced throughout the company's history. The Japanese release of the game contained two characters from the ''Fire Emblem'' series; Marth, the original protagonist in the series, starred in ''Fire Emblem: Ankoku no Ryū to Hikari no Tsurugi'', and ''Fire Emblem: Monshō no Nazo'', and Roy starred in the then-unreleased sixth game, ''Fire Emblem: Fūin no Tsurugi''. According to Nintendo's official Japanese website, Marth was put in ''Super Smash Bros. Melee'' upon the request of Japanese gamers. Marth's design and playability earned him extra attention while the game underwent debug testing in North America, and it was by the decision of Nintendo of America that he was included in the North American version. Roy had been included in Japan to promote the upcoming release of ''Fūin no Tsurugi'', and was likewise included in the North American version. It was due in part to Marth and Roy's popularity from their appearance in ''SSBM'' that Nintendo eventually decided to localize and market ''Fire Emblem'' games for North American and European release.
===Boss===
*[[Shao Kahn]]
===Sub-Boss===
*[[Motaro]]
 
''[[Fire Emblem: Rekka no Ken]]'', the seventh title in the series, became the first to see an international release in 2003. Released outside of Japan simply as ''Fire Emblem'', the game was designed specifically with newcomers to the series in mind, and the first ten chapters were structured in a manner that eased newcomers into the gameplay. All ''Fire Emblem'' titles produced since have also seen international release.
==New to the series==
* ''MK3'' introduced the "Run" button, accompanied by a "Run" meter, allowing the character to run. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. The Run meter is drained by running (the character cannot run backwards, only forwards) and by performing combos.
[[Image:Mk3-1.png|thumb|Sheeva performing a combo on Nightwolf]]
* ''MK3'' introduced "Kombat Kodes" which were 6 digit codes entered at the VS screen in a two player game to modify gameplay, fight hidden characters or display certain text messages.
* ''MK3'' also introduced the "Ultimate Kombat Kode" which was a 10 digit code that could be entered after a game was over in single player mode. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a [[DIP switch]] within the ''MK3'' cabinet.
* ''MK3'' also introduced "chain combos", also known as pre-progammed combos (labelled "dial-a-combos"). These supplement the existing juggle combo system, but critics contend that dial-a-combos are redundant and needlessly add to the learning curve of the game. Chain combos are preprogrammed button presses that are unblockable once one hit connects (e.g., one of Sonya's chain combos is HK-HK-HP-HP-LP-b+HP). Some chain combos end with an uppercut or other move that knocks the opponent into the air, so that more punishment can be dealt via a traditional juggle combo.
* ''MK3'' introduced the long-rumored Animality, where the character transforms into an animal in order to kill your opponent.
* ''MK3'' also introduced "Mercy", where, if a player wins two rounds, he can perform a "Mercy" move instead of a Fatality. This allows a beaten foe to recover a sliver of life and continue fighting. This is necessary to perform an Animality.
* ''MK3'' characters had more Fatalities and special moves, and there were now three stage Fatalities: the Subway, the Bell Tower and the Pit 3.
[[Image:Mk3-2.png|thumb|The "Choose Your Destiny" screen]]
*The arcade version of ''MK3'' also introduced the "Choose Your Destiny" screen. This new feature allowed player-selectable difficulty; previous games' difficulty settings were set by the machine operator.
* ''MK3'' was the first game of the series to use distinct blood colors depending on the character; the human characters and Shao Kahn had traditional red blood, Sheeva and Motaro had green blood, while the three robotic ninja had black blood (oil).
* ''MK3'' was the first game of the series to have a playable [[Mortal Kombat species#Shokan|Shokan]] character; Sheeva possessed unique corpse sprites (skeletons, etc.) that other player characters shared.
* Characters could be uppercutted through the ceiling of certain stages to continue the battle in a different stage. For example, if the round started in the Soul Chamber stage, if a character was uppercutted, both characters would fly up to the Balcony stage and continue the round there. This could alter the game's level cycle. Both normal uppercuts and uppercuts that are part of a ground combo would result in a level change. Kung Lao's "Whirl Wind Spin" move would also have the same effect. However, if the final hit of a round happens to be an uppercut (i.e., the character is defeated by an uppercut), there is no level change.
 
==Art styleGameplay==
===Basics===
[[Image:Thracia776Screencap.png|thumb|right|Game-play map screen from ''Fire Emblem: Thracia 776''.]]
''Fire Emblem'' is a series of [[turn-based]] strategy games that involve moving units through a map grid in order to defeat the opposition and eventually complete a mission objective, such as seizing a base, surviving for a number of turns, or defeating a boss. The combat system bases itself on a [[rock-paper-scissors]] method of fighting, as each weapon type has both an advantage and a disadvantage against other types. From ''Fire Emblem: Seisen no Keifu'' to the most recent game ''[[Fire Emblem: Akatsuki no Megami]]'', the weapon triangle has been [[lance]] beats [[sword]], sword beats [[axe]], and axe beats lance. Bows are unaffected by the triangle and can do higher amounts of damage against flying units, but this is offset by the bow-wielder's inability to counter-attack direct melee strikes.
 
A similar [[Magic in the Fire Emblem series|triangle for magic]], that varies from game to game, has also existed. The basic triangles of magic are light beats dark, dark beats anima, and anima beats light. In other games, fire beats wind, wind beats thunder and thunder beats fire. Magic is also unique in that magical attacks can be used from either a distance or in melee range.
As opposed to the heavily Oriental themes of ''[[Mortal Kombat]]'' and ''[[Mortal Kombat II]]'', ''MK3'''s theme is much more contemporary. The game's stages are set in modern locations, and traditional character designs (such as Sub-Zero's or Kano's) have been dropped or modified in favour of modern replacements. The overall game has a much darker tone then its predecessors, and uses a noticible darker and less vibrant colour palette. Characters are now heavily digitised (as opposed to the hybrid digitised/hand-drawn style of ''Mortal Kombat II.'') Many of the game's backgrounds are now created using pre-rendered 3D graphics. This change is also reflected in the sound track, in which all Oriental motifs have been dropped in favour of modern instrumentation.
 
===Units and relationships===
The game has received criticism for an overall lack of attention given to its art direction [http://www.game-rave.com/psx/playstation_perfect_guide/releasedgames/mortal_kombat_3/index.html], [http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=101759].
Unlike ''Advance Wars'' and other tactical RPGs such as ''[[Final Fantasy Tactics]]'', player-generated units are absent. Instead, ''Fire Emblem'' utilizes a distinct cast of characters, each belonging to one of many [[character classes]]. Unlike most strategy games, each unit has a personality and past of its own. Money is used to buy better weapons and various items, and using units in battle will allow them to gain [[experience points]]; a character's level will increase upon gaining one hundred experience points. Leveling party members up can be a challenge, as many newly recruited units arrive with inferior levels and statistics, but because the amount of experience earned from defeating an enemy is determined by the level discrepancy between the battling units, a characters at lower levels earn more experience than more experienced characters when defeating enemies of comparable level.
 
Depending on the mechanics of the particular game, characters may change classes upon reaching a certain level, or through the use of a special item that will force a unit's promotion. Characters that change class receive a one-time statistics upgrade that is higher than the average leveling upgrade and additional abilities that are standards of the higher-tier classes. For instance, a cavalier in ''Fire Emblem: Path of Radiance'' will change classes automatically after earning enough experience to advance to level 21, becoming a level 1 paladin, will become capable of moving greaters distances in a single turn, and will become able to wield two kinds of weapons.
==Storyline==
Fed up with continuous losses in tournament battle, Shao Kahn who had lost to Liu Kang in the Outworld tournament, enacts a 10,000 year-old plan. He would have his Shadow Priests, led by Shang Tsung, revive his former Queen Sindel, who unexpectedly died at a young age. However, she wouldn't be revived in the Outworld. She would be resurrected in the Earth Realm. This would allow Shao Kahn to cross the boundary lines and reclaim his queen.
 
Typically, the size of the player's character roster is very small at the beginning of each game, but as progress is made, other units may join the player's party through story events or through actions taken. The latter games in the series typically contain playable rosters between thirty and fifty characters deep.
When Sindel is reincarnated in Earth Realm, Shao Kahn reaches across the dimensions to reclaim her. As a consequence of his action, the Earth Realm becomes a part of the Outworld, killing billions instantly. Only a few are spared, as [[Raiden (Mortal Kombat)|Raiden]] protects their souls. He tells them that Shao Kahn must be stopped, but he cannot interfere; due to his status, he has no power in Outworld, and Earth Realm is partially merged with Outworld.
 
[[Romantic love|Romance]] and friendship are prevalent themes throughout the ''Fire Emblem'' series. Starting from the sixth game, ''Fuuin no Tsurugi'', this characteristic has been further emphasized in the gameplay itself through the use of support conversations. In the GBA ''Fire Emblem'' titles, these conversations could be triggered by having specific pairs of characters end their turns standing next to each other. After a specific number of turns have accumulated, the player is given the option to view a support conversation between the two characters. ''Path of Radiance'' simplified the approach by requiring characters to be in a certain number of battles together and not necessarily adjacent to one another. Each time a pair of characters engage in a support conversation, their affinity towards each other will increase, giving them statistical bonuses that activate any time the characters are next to each other on the battlefield. If two characters with a mutual romantic attraction, strong friendship, or other form of mutual connection engage in three Supports throughout the game, the result will often affect the game's ending. Depending on the characters involved, such results could include marriage, a deepening of friendship, or a continued pursuit of their continuing relationship.
Shao Kahn has unleashed extermination squads to roam throughout the Earth Realm and kill any survivors. Also, Raiden's protection only extends to the soul, not to the body, so his chosen warriors have to fight the extermination squads and repel Shao Kahn.
 
===Death===
''Mortal Kombat 3'' follows ''[[Mortal Kombat II]]'' and shares continuity with both ''[[Ultimate Mortal Kombat 3]]'' and ''[[Mortal Kombat Trilogy]]'' which were both updates of this game. The next game in the series was ''[[Mortal Kombat 4]]''.
''Fire Emblem'' characters that run out of hit points and die cannot be brought back to life in game. This also affects recruitable NPC and enemy units. If a player wishes to continue using a character or recruit a unit that has been killed, then the chapter must be restarted from the beginning. In addition, a "Game Over" occurs whenever one of the main characters (Lords) falls, or in other situations depending on a mission's requirements. Only under special circumstances, such as being significantly related to the story, will characters who have fallen in battle not actually die. In extremely rare situations, such as in ''Fire Emblem: Seisen no Keifu'', ''Fire Emblem: The Sacred Stones'', and ''Fire Emblem: Path of Radiance'', characters that fall in battle can become playable at a later point in the game. Exceptions aside, there is normally no method for restoring a fallen character's life, such as a particular spell or scroll. When there is one, it rarely occurs and breaks with only one use.
 
{{Fire Emblem characters}}
==Ports==
Though mainly released for the [[Sega Mega Drive|Mega Drive/Genesis]], [[Super Nintendo]], and [[Sony PlayStation]] upon home system release, a scaled-down version for the [[Game Boy]] was completed, only containing nine of the original fifteen fighters (Kano, Sonya, Sub-Zero, Cyrax, Sektor, Sheeva, Sindel, Kabal, and the robotic Smoke as both a hidden fighter and a playable character unlocked with a Kombat Kode), five stages, no button-link combos and no Motaro sub-boss, and Shao Kahn uses his moves from [[Mortal Kombat II]]. Though rated M for mature, this version does not include much of the overt gore and violence seen in its parent systems, despite keeping some of the "burning" fatalities (immolating a defeated opponent down to just a burnt skeleton). However, the graphics are superb for a Game Boy title, with smoother animation and greater attention to detail on the fighters than the older MK titles for Game Boy. There was also a scaled down [[Game Gear]] version of MK3, but it was never released in the US. Only Europe and Japan saw a release, and it is rare to find; a complete packaged version can be seen on Internet auctions for as much as $90.
 
==Naming of the series==
There were 2 different versions of MK3 for the PC. The first was a DOS version. It is a unique version, not closely resembling any of the other ports of MK3. It features very good animation, sound, graphics, and it implements the gameplay of the arcade with a high level of precision. The second version was a Windows version. It is a direct port of the PlayStation version of the game, featuring the same menus, identical sprite sizes and qualities and the same gameplay as the PlayStation version.
The "Fire Emblem" to which the games' title refers is a plot device or item that has taken multiple forms throughout the series, changing with the setting. The original Fire Emblem was a [[shield]] which allowed the wielder, [[Marth (Fire Emblem)|Marth]], to use the [[Falchion]] sword. In the remake of the original game in ''Monshō no Nazo'', the Fire Emblem can be used by Marth to open chests and can be upgraded with five orbs to turn it into the [[Shield of Seals]] in Book two. In ''Rekka no Ken'' and ''Fūin no Tsurugi'', the Fire Emblem is a gemstone required for a ceremony to recognize the heir to the throne of Bern. It is also used to unlock the Sword of Seals. In ''The Sacred Stones'', the Fire Emblem is the Sacred Stone of Grado, which holds the Demon King's spirit, but it is split in two (the other half forms the Dark Stone), and the Fire Emblem is crushed. In ''Path of Radiance'', it was another name for Lehran's Medallion, an artifact containing the imprisoned spirit of an evil god. In ''Seisen no Keifu'', it does not appear, but it is mentioned as the family crest of the Velthomer house by the person succeeding it. But, it was also hinted to be one of the twelve holy weapons in the game.
 
==Games==
MK3 for Windows and for PlayStation is also the base for [[Ultimate Mortal Kombat 3]] for the Sega Saturn. These games feature the same sprite sizes and qualities and almost identical menu systems. But, the Sega Saturn version has the additional content from UMK3 roughly added in as well.
 
The following is a list of games released in the series.
 
:''Games predating ''Rekka no Ken'' were released only in Japan. Due to this, there are no official English language titles for these games. An official English language title may be given if Nintendo of America elects to localize any of these games to North America.''
 
{| width="100%" class="wikitable"
|-
!Cover !! Official Western title !! Japanese title !! Japanese Title Translation !!Platform !! Year !!Notes
|-
|style="align:center"|[[Image:Fe1box.jpg|100px]]
|
|ファイアーエムブレム 暗黒竜と光の剣 <p>(''[[Fire Emblem: Ankoku Ryū to Hikari no Tsurugi]]'')
|''The Dark Dragon and Sword of Light''
|[[Famicom]]
|[[1990]]
|The first ''Fire Emblem'' title.
|-
|style="align:center"|[[Image:Fe2box.jpg|100px]]
|
|ファイアーエムブレム外伝 <p>(''[[Fire Emblem Gaiden]]'')
|''Sidestory''
|[[Famicom]]
|[[1991]]
|Side story of the first title.
|-
|style="align:center"|[[Image:Fe3box.jpg|100px]]
|
|ファイアーエムブレム 紋章の謎 <p>(''[[Fire Emblem: Monshō no Nazo]]'')
|''Mystery of the Emblem''
|[[Super Nintendo Entertainment System|Super Famicom]]
|[[1993]]
|Enhanced remake of the ''Dark Dragon and Sword of Light'' along with sequel. It was adapted into a 2-part [[OVA]] series. In the English translated credits it says the show was based on "Fire Emblem: Secret of Crest" instead of "Mystery of the Emblem".
|-
|style="align:center"|[[Image:Seisen no Keifu.jpg|100px]]
|
|ファイアーエムブレム 聖戦の系譜 <p>(''[[Fire Emblem: Seisen no Keifu]]'')
|''Genealogy of <br />the Holy War''
|[[Super Nintendo Entertainment System|Super Famicom]]
|[[1996]]
|The first ''Fire Emblem'' title set in a separate universe. Deviates from standard ''Fire Emblem'' gameplay mechanisms.
|-
|style="align:center"|[[Image:Fe5box.jpg|100px]]
|
|ファイアーエムブレム トラキア776 <p>(''[[Fire Emblem: Thracia 776]]'')
|''Fire Emblem: Thracia 776''
|[[Super Nintendo Entertainment System|Super Famicom]]
|[[Nintendo Power (cartridge)|Nintendo Power]]: [[1999]] <p> Commercial release: [[2000]]
|A sidestory of ''Seisen no Keifu''. The last commercial release of the Super Famicom.
|-
|style="align:center"|[[Image:Fuuin no Tsurugi.jpg|100px]]
|
|ファイアーエムブレム 封印の剣 <p>(''[[Fire Emblem: Fūin no Tsurugi]]'')
|''Sword of Seals''
|[[Game Boy Advance]]
|[[2002]]
|The first ''Fire Emblem'' title to appear on a Nintendo [[handheld]].
|-
|style="align:center"|[[Image:GBA Fire Emblem Box.jpg|100px]]
|''[[Fire Emblem (Game Boy Advance)|Fire Emblem]]''
|ファイアーエムブレム 烈火の剣 <p>(''Fire Emblem: Rekka no Ken'')
|''Sword of Fire''
|[[Game Boy Advance]]
|[[2003]]
|The first ''Fire Emblem'' title to be released in the West and the prequel to ''Sword of Seals''.
|-
|style="align:center"|[[Image:Fire Emblem The Sacred Stones.JPG|100px]]
|''[[Fire Emblem: The Sacred Stones]]''
|ファイアーエムブレム 聖魔の光石 <p>(''Fire Emblem: Seima no Kōseki'')
|''The Stones of Saintly and Demonic Light''
|[[Game Boy Advance]]
|Japan: [[2004]] US: [[2005]]
|First title to incorporate several play mechanics not seen since ''Fire Emblem Gaiden''.
|-
|style="align:center"|[[Image:Fire Emblem PoR Boxart.JPG|100px]]
|''[[Fire Emblem: Path of Radiance]]''
|ファイアーエムブレム 蒼炎の軌跡<p> (''Fire Emblem: Sōen no Kiseki'')
|''Trail of the Blue Flame''
|[[Nintendo Gamecube]]
|[[2005]]
|The first title in the series to be rendered in [[3D computer graphics|three-dimensions]] and to incorporate [[full motion video]].
|-
|style="align:center"|[[Image:Fire Emblem Goddess of the Dawn Japanese Boxart.jpg|100px]]
|''(Has yet to be officially titled worldwide)
|ファイアーエムブレム 暁の女神 <p> (''Fire Emblem: Akatsuki no Megami'')
|''[[Fire Emblem: The Goddess of Dawn|Goddess of Dawn]]'' <ref>{{cite web|title=Fire Emblem: The Goddess of Dawn (Wii)|url=http://www.1up.com/do/previewPage?cId=3153633|accessdate=2007-02-26|last=Kennedy|first=Sam|date=[[2006-09-14]]|publisher=[[1UP.com]]}}</ref>
|[[Wii]]
|[[2007]]
|The sequel to ''Fire Emblem: Path of Radiance''.
|}
 
==Music==
The musical scores for ''Fire Emblem'' have been composed by [[Yuka Tsujiyoko]] for most of the series' history. ''Fire Emblem: The Sacred Stones'' was scored by Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano, under Tsujiyoko's supervision. The first eight games in the series all featured soundtracks composed entirely of instrumental music. However, ''[[Fire Emblem: Path of Radiance]]'' broke from this trend with the end credit theme "Life Returns", a lyrical piece sung in the language of the fictional heron laguz tribe.
 
There are also recurring tracks in the Fire Emblem series. The most frequently used is the "Fire Emblem Main Theme" which is played at some point during each game. Its use is particularly varied, as it is sometimes used as the title screen theme, while in ''Path of Radiance'', the song isn't heard until the very end of the game, when each character's performance is ranked. Another track that is frequently remixed is a character recruitment theme entitled "Together We Ride," although it is not used in every game. Since ''[[Fire Emblem: Seisen no Keifu]]'', battle themes of previous Fire Emblem games have been remixed as arena battle themes. Similar rearranging appears in other circumstances, as well; for example, the musical score for the trial maps in ''Path of Radiance'' was originally the music score for Chapter 10 of ''Seisen no Keifu''.
 
==Other media==
 
*In [[1995]], an [[anime]] [[OVA]] (co-produced with [[KSS (company)|KSS]]) was produced and released; it was closely based on the first three acts of the very first game in the series or more specifically, the remake contained in ''Monshō no Nazo''. See also ''[[Fire Emblem (anime)]]''.
 
*Fire Emblem The Best Volume One was a video game music sound-track released on April 25, 1997 by Nintendo corporation (serial# PSCN-5058~9).
 
==Trivia==
*A title listed as "AKANEIA" in the debug mode of ''Super Smash Bros. Melee'' suggests that an arena based upon ''Fire Emblem'' was under development, but no real map data exists and players often end up fighting against Marth and Roy in Hyrule Temple. If Marth is unlocked and all human players hold either L or R while selecting Hyrule Temple, a remixed version of Fire Emblem's main theme and the recruiting theme will play instead of its original music. The song may also play randomly if Marth is unlocked.
* In the arcade version, Kung Lao lacked a character bio during [[attract mode]]. Midway created one for the home versions of ''MK3''.
* Noob Saibot is not a fully black 'ninja' palette swap, but is actually a completely black version of Kano, because there were no 'ninjas' in this game until ''Ultimate Mortal Kombat 3''. He also has no special moves but uses some of Kano's combos. It should be noted that when Noob wins a round, the announcer says, "Kano shows mercy!" This is most likely a programming glitch. In the Super NES version, upon defeat, the announcer says "You Suck".
* MK3 was the first mainstream Mortal Kombat game to lack the traditional palette-swapped masked ninjas. (Sub-Zero is not counted due to his new appearance, though he is considered a top-tier character in the game) This proved to be very unpopular with fans of the series, which lead to the ninja concept being reinstated in UMK3.
* The Graveyard stage contains gravestones with the last names of ''MK3'''s entire design team: [[Ed Boon]], [[John Tobias]], [[Dan Forden]], [[John Vogel]], Steve Beran, Tony Goskie, and Dave Michicich. For each round, four of these names will appear randomly on each of the four closest gravestones. Each gravestone also has each person's date of birth as well as the "alleged" date they died, which is [[April 1]], [[1995]], the day the first version of ''MK3'' was released in the arcades. A gravestone in the background can also be seen reading "Cage", making reference to [[Johnny Cage]] being deceased (at the time).
* The Subway stage has a sign in the background that reads: "BOON/TOBIAS". These are the last names of ''Mortal Kombat'' co-creators, Ed Boon and John Tobias.
*Many of the new characters weren't officially named till late in the production of the game. During production, Sektor and Cyrax's names were [[Ketchup]] and [[Mustard]] (respectively), due to their coloration, while Sindel bore the name "The Bride" as well as the odd moniker of "Muchacha." Kabal, meanwhile, was nicknamed "Sandman".
*The early names for the Graveyard and the Bell Tower stages were "The Boonyard" and "Tobias Tower," respectively, but criticism regarding the oversaturation of Boon's and Tobias' names in the game soon surfaced, resulting in both levels being quickly renamed with their generic descriptions.
*First Mortal Kombat game to feature [[Sub-Zero (Mortal Kombat)|Sub-Zero]] unmasked. He was unmasked to not only give him a new look, but to also convince the fans that this was in fact the younger brother of the original Sub-Zero (who died in the first [[Mortal Kombat]]).
*Also the first (and only) Mortal Kombat not to feature very popular characters [[Scorpion (Mortal Kombat)|Scorpion]] & [[Raiden (Mortal Kombat)|Raiden]].
*When Smoke was unlocked via Ultimate Kombat Kode upon beating Shao Kahn he did not stay in the CPU's memory for the Arcade version.
*There are many similar voices for the characters in this game, but there are differences in the different versions. In the arcade, the characters: Shang Tsung, Jax, and Kano all have the same voice, the characters: Stryker and Kabal both have the same voice, the characters: Sub-Zero and Kung Lao both have the same voice, the characters: Sonya and Sindel both have the same voice, the characters: Cyrax, Sektor and Smoke all have the same voice, and the characters: Liu Kang, Nightwolf and Sheeva each have their own unique voice. In the Super NES version, the characters: Shang Tsung, Jax, Kano, Stryker, Sub-Zero, Kung Lao and Kabal all have the same voice, the characters: Sonya, Sindel and Sheeva all have the same voice, the characters: Cyrax, Sektor and Smoke all have the same voice, and Liu Kang and Nightwolf each have their own unique voices. In the Sega Genesis version, the characters: Shang Tsung, Jax, Kano, Liu Kang, Stryker, Sub-Zero, Nightwolf, Kung Lao and Kabal all have the same voice, the characters: Sonya and Sindel have the same voice, the characters: Cyrax, Sektor and Smoke all have the same voice, and Sheeva has her own unique voice.
 
*In another Intelligent Systems game, ''[[Paper Mario: The Thousand-Year Door]]'', there is a minor character in Petalburg that raves about his favorite video games when spoken to. The first game he talks about is ''[[Fire Emblem: Rekka no Ken|Fire Emblem]]''.
==External links==
<!-- Editor's note: Add a link here ONLY to the MK3 page on the site being added - any pages not explicitly about MK3 will be removed! -->
*{{moby game|id=/mortal-kombat-3|name=''Mortal Kombat 3''}}
 
*''[[Fire Emblem: Monshou no Nazo]]'' is the only Fire Emblem game to appear in [[Famitsu]]'s 2006 Top one hundred games list. Famitsu readers voted it the number sixty-eighth game of all time. It was also among the first titles released as a Virtual Console title at the launch of the Japanese region Wii Shop Channel.
 
*The Nintendo DS game ''[[Daigasso! Band-Brothers]]'' features the Fire Emblem theme as a song.
 
*Fire Emblem characters are usually [[right-handed]]. One exception is that Sothe from ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: The Goddess of Dawn'' is [[left-handed]], according to the official artwork.{{Fact|date=February 2007}}
 
*A red-headed girl named Anna makes appearances in numerous games in the series. Although she isn't an actual member of any ''Fire Emblem'' cast, she generally appears in games when the player is about to suspend game data or serves as the tutorial narratress.
 
==See also==
 
*[[List of character classes#Fire Emblem|List of character classes]]
*[[Table of Fire Emblem characters]]
*[[Fan translation]]
*[[Nintendo Wars]]
*[[Tear Ring Saga]]
 
==References==
{{Reflist}}
 
==External links==
<!---Please don't add your own links without first discussion it on the talk page. Thanks.--->
{{portal|Nintendo|Wikitendo2.svg}}
{{wikiquote}}
*[http://www.fire-emblem.com Official US ''Fire Emblem'' website]
*[http://www.intsys.co.jp/game/fe/index.html Intelligent Systems' official ''Fire Emblem'' website (Japanese)]
*[http://www.nintendo.co.jp/fe/index.html Nintendo of Japan's official ''Fire Emblem'' website (Japanese)]
*[http://eg.nttpub.co.jp/fe/ Official Trading Card Game website (Japanese)]
*{{moby game|id=-group/fire-emblem-series|name=The ''Fire Emblem'' series}}
*[http://eaichu250.superbusnet.com/ English Fire Emblem Documentary]
 
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