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#REDIRECT [[Fixed-point arithmetic#Binary scaling]] {{R from merge}} {{R to section}} {{R with possibilities}}
{{wikify-date|September 2006}}
'''Binary scaling''' is a [[computer programming]] technique used mainly by embedded [[C programming language|C]], [[Digital signal processing|DSP]] and [[assembly language|assembler]] programmers to
perform a psuedo [[floating point]] using [[integer]] arithmetic.
It is faster than floating point and is more accurate, but care must be taken not allow
[[overflow]].
 
A position for the virtual 'binary point' is taken, and then subsequent arithetic operations
determine the resultants 'binary point'.
 
Binary points obey the mathematical laws of [[Exponentiation]].
 
To give an example, a common way to use integer maths to simulate floating point
is to multiply the co-effiecents by 65536. This is currently used in the [[microwindows]]
utility [[nxcal]] to linearise the output of [[touchscreen]]s.
 
This will place the binary point at B16.
 
For instance to represent 1.2 and 5.6 floating point real numbers as B16 one multiplies them by 2 ^ 16
giving
 
78643 and 367001
 
Multiplying these together gives
 
28862059643
 
To convert it back to B16 we need to divide it by 2 ^ 16.
 
This gives 440400B16, which when converted back to a floating point number (by diving again by
2 ^ 16, but holding the result as floating point) gives 6.71999.
The correct floating point result is of course 6.72.
 
The scaling range here is for any number between 65535.9999 and -65536.0 with 16 bits to hold fractional quantities
(of course assuming you have a 64 bit result register).Note that some computer architectures amy restrict arithmetic to 32 bit results. In this case extreme care must be taken not to overflow the 32 bit register.
For other number ranges the binary scale can be adjusted for optimum accuracy.
 
== Re-Scaling after Multiplication ==
 
The example above for a B16 multiplication is a simplified example. Re-scaling
depends on both the B scale value and the word size. B16 is often used in 32 bit systems because
it works simply by multipling and dividing by 65536 (or shifting 16 bits).
 
Consider the Binary Point in a 32 bit word thus:
 
0 1 2 3 4 5 6 7 8 9
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
 
Placing the binary point at
* 0 gives a range of -1.0 to 0.999999.
* 1 gives a range of -2.0 to 1.999999
* 2 gives a range of -4.0 to 3.999999 and so on.
 
When using different B scalings the complete B scaling formula must be used.
 
Consider a 32 bit word size, and two variables, one with a B scaling of 2 and the other with a scaling of 4.
 
1.4 @ B2 is 1.4 * (2 ^ (wordsize-2-1)) == 1.4 * 2 ^ 29 == 0x2CCCCCCD
 
Note that here the 1.4 values is very well represented with 30 fraction bits ! A 32 bit [[IEEE_floating-point_standard|real number]] has 23 bits to store the fraction in. This is why B scaling
is always more accurate than floating point of the same wordsize.
This is especially useful in [[Integrator|integrator]]s or repeated summing of small quantities where [[rounding error]]
can be a subtle but very dangerous problem, when using [[floating point]].
 
Now a larger number 15.2 at B4.
 
15.2 @ B4 is 15.2 * (2 ^ (wordsize-4-1)) == 15.2 * 2 ^ 27 == 0x79999999A
 
Again the number of bits to store the fraction is 28 bits.
Multiplying these 32 bit numbers give the 64 bit result 0x1547AE14A51EB852
 
This result is in B7 in a 64 bit word. Shifting it down by 32 bits gives the result in
B7 in 32 bits.
 
0x1547AE14
 
To convert back to floating point, we need to divide this by (2^(wordsize-7-1)) == 21.2800000099
 
Various scalings maybe used. B0 for instance can be used to represent
any number between -1 and 0.999999999.
 
== Binary Angles ==
 
Binary angles are mapped using B0, with 0 as 0 degrees, 0.5 as 90 (or pi/4), -1.0 or 0.9999999 as 180 (or pi/2)
and 270 as -0.5 (or 3.pi/2). When these binary angles are added using normal [[twos complement]] mathematics the rotation of the angles is correct, even when crossing the sign boundary (this of course does away
with check like ((if >= 360.0) when handling normal degrees).
 
[[Image:Binary angles.png|250px|thumb|Binary Angles Diagram]]
 
== Application of Binary Scaling Techniques ==
 
Binary scaling techniques were used in the 1970's and 80's for real time computing that was mathematically intensive, such as [[flight simulation]]. The code was often commented with the binary scalings of the
intermediate results of equations.
 
Binary scalling is still used in many [[digital Signal Processing|DSP]] applications and custom made microprocessors are usually based on binary scaling techniques.
 
Binary scaling is currently used in the linux [[microwindows]] release to linearise [[touchscreen]]s.
It is also used in the [[Discrete cosine transform|DCT]] used to compress [[JPEG]] images in utilities such as the [[GIMP]].
 
Although floating point has taken over to a large degree, where speed and extra accuracy are required, binary scaling is faster and more accurate.
 
[[Category:Computing terminology]]
[[Category:Computer programming]]