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{{Short description|Full-screen debugger for DOS by Microsoft}}
{{Use dmy dates|date=January 2020|cs1-dates=y}}
'''CodeView''' was a standalone [[debugger]] created by David Norris at [[Microsoft]] in 1985 as part of its development toolset. It originally shipped with Microsoft C 4.0 and later. It also shipped with [[Visual Basic]] for [[MS-DOS]], Microsoft Basic PDS, and a number of other Microsoft language products. It was one of the first debuggers on the MS-DOS platform that was full-screen oriented, rather than line oriented (like its predecessors [[DEBUG (DOS Command)|DEBUG.COM]] and [[symdeb]]). ▼
{{Infobox software
| logo =
| author = David Norris
| developer = [[Microsoft]]
| released = {{Start date and age|1985}}
| latest_release_version =
| latest_release_date =
| programming language =
| operating system = [[MS-DOS]]
| platform = [[x86]]
| genre = [[Debugger]]
| license =
| website =
}}
▲'''CodeView'''
==Overview==
When running, CodeView
* Code window - the code window showed the currently debugged code in its [[source code]] context.▼
* Assembly window - the assembly (machine code) was displayed, allowing for single-stepping through functions.▼
* Data window - a hexadecimal dump of a user-specified memory area.▼
* Watch window - a contextual display of variables by name.▼
* Locals window - a contextual display of variables local to the current function.▼
* Command window - user commands (using the same or similar syntax as DEBUG.COM and [[symdeb]]) could be entered here.▼
▲* Code window
Creating symbollic debugging output, which allowed memory locations to be viewed by their programmer-assigned name, along with a program database showing the source code line related to every computer instruction in the binary executable, was provided for by the command line switch -Zi given to the compiler, and -CO given to the linker. Variants with -Zs and -Zd provided lesser information, and smaller output files which, during the early 1990s, were important due to limited machine resources, such as memory and hard disk capacity. Many systems in those days had 8MB of memory or less.▼
▲* Command window
▲* Assembly window
* Register window – to visualize the [[80x86]] register contents, including segments, flags and the [[Floating-point unit|FPU]] (CodeView existed before [[MMX (instruction set)|MMX]] and other [[SIMD]] extensions).
* Output window – a window showing startup operations and debugging information relating to breakpoints,<ref name="CV87"/> hardware breaks (interrupt 0 and 3), etc.
===Features===
CodeView supported all program models, including TINY, SMALL, COMPACT, MEDIUM, LARGE and HUGE, with TINY (DOS-based .COM files) having their symbolic debugger information stored in a separate file, with all of the other .EXE formats containing the symbolic information directly inside the executable. This often introduced a notable size increase, and it therefore became desirable for some developers to use #pragma switches within their C++ source code to prevent the majority of the application from having symbolic output, and instead limiting that output to only those portions which required it for current debugging.▼
* 386 mode – 8086, 80286 and 80386 and later processors. 386 enhanced mode is activated by a menu option, allowing for 32-bit registers and disassembly.
* Monochrome monitor support – allows debugging on either a single color (CGA, EGA or VGA) monitor with page/memory swapping between the user application and the CodeView screen, or using a separate monochrome monitor. The monochrome monitor exists in memory address space 0xb0000, while the color monitor exists at 0xb8000 for text and 0xa0000 for graphics. Use of the monochrome monitor with its separate memory address space allows debugging graphics applications without affecting the display, as well as all text modes. Monochrome monitors are limited to 25 lines, whereas color monitors allow 25, 43 or 50 line mode, allowing for more information on the screen at the same time.
▲Creating
CodeView version 3.x and more notably 4.x introduced various transport layers, which removed some of the memory space limitations to this form of symbolic debugging. Typically the debugger would run in the lower 640KB memory space alongside the application being debugged, which greatly decreased the amount of memory available to the application being debugged. The transport layer allowed only a stub to exist in main memory, while the bulk of the debugger code resided in EMS or XMS (memory above the 1MB barrier, or outside of the normal 0KB - 640KB address space typically used by DOS programs.▼
▲CodeView
Microsoft released [[Visual C++]] 1.0 with CodeView CodeView functionality integrated directly into a single programming environment, known as the [[Integrated development environment|Integrated Development Environment]] (IDE) -- though CodeView was still available in the 16-bit versions of Visual C++. [[QuickC]] and a number of other development tools in the 'Quick' series also supported this move to a single-source IDE, what became the precursor to the modern Visual Studio developer environment, as well as the model for countless other developer toolsets.▼
▲CodeView version 3.x and
This integration was seen by many developers as a more natural way of developing software because both coding and debugging could be handled without switching programs or context, and all from the same logical ___location (even though internally many separate programs were running to support editing, compiler and debugging).▼
==Visual C++ support==
This integration was so popular that most development tools and/or platforms offer similar products or features. Today, the debugger is considered an integrated and essential part of the [[Microsoft Visual Studio]] family of products, and owes its true roots to CodeView, and the enhancements seen in version 4.x specifically.▼
▲Microsoft released [[Visual C++]] 1.0 with
▲This integration was seen by many developers as a more natural way of developing software because both coding and debugging could be handled without switching programs or context, and all from the same logical ___location (even though internally many separate programs were running to support editing,
{{DEFAULTSORT:Codeview}}▼
[[Category:Debuggers]]▼
[[Category:Microsoft development tools]]▼
▲
==Symdeb==
<!-- Header linked by redirects -->
Another debugging product available from Microsoft in the mid-1980s was ''SYMDEB''.<ref name="SYMDEB"/>
It had over 30 commands, and was described by [[PC Magazine]] as a step up from DEBUG.<ref name="PCW_1986"/> Codeview in turn was described as "a fullscreen SYMDEB".<ref name="PCMag_1986"/><ref name="MSC4"/>
▲[[fr:CodeView]]
==See also==
* [[Borland Turbo Debugger]]
* [[SoftICE]]
* [[x86 memory models]]
* [[Microsoft Visual Studio Debugger]]
* [[Program database]] - CodeView formats and types are still present in debugging information generated by modern C++ toolchains<ref>{{cite web |title=CodeView Type Records — LLVM 13 documentation |url=https://llvm.org/docs/PDB/CodeViewTypes.html#introduction |website=llvm.org |access-date=19 December 2021}}</ref>
==References==
{{Reflist|refs=
<ref name="CV3x">{{cite magazine |magazine=WinWorld |title=CodeView 3.x |url=https://winworldpc.com/product/codeview/3x}}</ref>
<ref name="CV87">{{cite book |title=Microsoft Macro Assembler 5.1 - Microsoft CodeView and Utilities |title-link=Microsoft Macro Assembler |date=1987 |id=Document No. 4108-40010-500-R03-1287 |publisher=[[Microsoft Corporation]] |page=157}}</ref>
<ref name="SYMDEB">{{cite web |url=https://www.pcjs.org/blog/2018/02/25 |work=PCjs Machines |title=A Short History of SYMDEB |date=2018-02-25 |author-first=Jeff |author-last=Par |access-date=2019-05-19}}</ref>
<ref name="PCW_1986">{{cite magazine |magazine=[[PC World]] |date=1986-10-14 |page=296 |title=SYMDEB: A step up from Debug |url=https://books.google.com/books?id=nuXmVNll5JEC}}</ref>
<ref name="PCMag_1986">{{cite magazine |magazine=[[PC Magazine]] |title=SYMDEB |date=1986-09-30 |page=38 |volume=5 |number=17 |issn=0888-8507 |publisher=[[Ziff Davis, Inc.]]}}</ref>
<ref name="MSC4">{{cite web |title=MS C 4.0 Documentation Added |website=OS2museum.com |url=http://www.os2museum.com/wp/ms-c-4-0-documentation-added}}</ref>
}}
==Further reading==
* {{cite book |author-first=Charles |author-last=Petzold |author-link=Charles Petzold |date=1990 |title=Programming Windows: the Microsoft Guide to Writing Applications for Windows 3 |isbn=9781556152641 |url=https://archive.org/details/programmingwindo0000petz |url-access=registration}}
* {{cite book |publisher=[[Microsoft Corporation]] |date=1993 |title=CodeView Debugger User's Guide}}
{{Microsoft development tools}}
▲{{DEFAULTSORT:Codeview}}
▲[[Category:Debuggers]]
▲[[Category:Microsoft development tools]]
[[Category:Programming tools for Windows]]
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