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| logo = AppleScript Editor Logo.png
| screenshot = AppleScript Editor.png
| caption =
| developer = [[Apple Inc.]]
| latest release version = 2.11
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AppleScript Editor provides basic [[debugging]] capabilities<ref>{{Cite web|title=Edit scripts with Script Editor on Mac|url=https://support.apple.com/guide/script-editor/edit-scripts-scpedt1010/2.11/mac/10.15|access-date=2020-10-04|website=Apple Support|language=en}}</ref> and can save AppleScripts as ''plain text'' (.applescript), as a ''compiled script'' (.scpt), as a ''script bundle'' (.scptd), or as an ''application'' (.app).<ref>{{Cite web|title=Save a script as an app in Script Editor on Mac|url=https://support.apple.com/guide/script-editor/save-a-script-as-an-app-scpedt1072/2.11/mac/10.15|access-date=2020-10-04|website=Apple Support|language=en}}</ref><ref>{{Cite web|title=Save a compiled script in Script Editor on Mac|url=https://support.apple.com/guide/script-editor/save-a-compiled-script-scpedt1071/mac|access-date=2020-10-04|website=Apple Support|language=en}}</ref> AppleScript Editor also handles script dictionary files, allowing the user to see what scripting classes and commands are available for each scriptable application installed on the computer.<ref>{{Cite web|title=View an app’s scripting dictionary in Script Editor on Mac|url=https://support.apple.com/guide/script-editor/view-an-apps-scripting-dictionary-scpedt1126/2.11/mac/10.15|access-date=2020-10-04|website=Apple Support|language=en}}</ref>
Prior to [[Mac OS X 10.3]], Script Editor was developed using [[Carbon (API)|Carbon]]. 10.3 introduced a new Script Editor written using [[Cocoa (API)|Cocoa]].
== See also ==
*{{section link|AppleScript|Development tools}}
==References==
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