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{{About|the 3D modeling system|the application of box modeling to complex systems|Box model (disambiguation)}}
{{Refimprove|date=July 2014}}
'''Box modeling''' is a technique in [[3D modeling]] where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.<ref name="Box Modeling">{{cite web|title=Box modeling Technique|date=2002–2004|accessdate=14 April 2013|last=Jonaitis|first=Jeff|url=http://www.jjonaitis.com/tuto/tuto2.htm|url-status=dead|archiveurl=https://web.archive.org/web/20140321180302/http://www.jjonaitis.com/tuto/tuto2.htm|archivedate=2014-03-21}}</ref>
[[Subdivision]] modeling is derived from the idea that as a work is progressed, should the artist want to make his work appear less sharp, or "blocky", each face would be divided up into smaller, more detailed faces. Basically, box modeling is broken down into the very basic concept of polygonal management.▼
==Subdivision==
▲[[Subdivision surface|Subdivision]] modeling is derived from the idea that as a work is progressed, should the artist want to make
==Quads==
[[Quadrilateral]] faces,
==Advantages and disadvantages==
Box modeling is a modeling method that is quick and easy to learn. It is also appreciably faster than placing each point individually. However, it is difficult to add high amounts of detail to models created using this technique without practice.
==References==
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{{DEFAULTSORT:Box Modeling}}
[[Category:3D computer graphics]]
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