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{{About|the 3D modeling system|the application of box modeling to complex systems|Box model (disambiguation)}}
'''Box modeling''' is a technique in [[3D modeling]] where the model is created by modifying primitive shapes in a way to create a "rough draft" of the final model. This is in contrast with the [[edge modeling]] method, where the modeler edits individual [[vertices]]. While a primary function of box modeling involves extruding and scaling the flat planes that make up a model, called ''faces'', another more prominent feature of this art style gives it a second, less rudimentary name of [[subdivision surface|subdivision]] modeling.
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'''Box modeling''' is a technique in [[3D modeling]] where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.<ref name="Box Modeling">{{cite web|title=Box modeling Technique|date=2002–2004|accessdate=14 April 2013|last=Jonaitis|first=Jeff|url=http://www.jjonaitis.com/tuto/tuto2.htm|url-status=dead|archiveurl=https://web.archive.org/web/20140321180302/http://www.jjonaitis.com/tuto/tuto2.htm|archivedate=2014-03-21}}</ref>
 
==Subdivision==
[[Subdivision surface|Subdivision]] modeling is derived from the idea that as a work is progressed, should the artist want to make histheir work appear less sharp, or "blocky", each face would be divided up into smaller, more detailed faces (usually into sets of four). However, more experienced box modelers manage to create their model without subdividing the faces of the model. Basically, box modeling is broken down into the very basic concept of polygonal management.
 
==Quads==
[[Quadrilateral]] faces, orcommonly named "quads", are the fundamental entity in box modeling. If Obviously,an if oneartist were to start off fromwith a cube, the artist would have six quad faces to work with, before extrusion. While most applications for three-dimensional art provide abilities for faces up to any size, your results are often more predictable, and consistent bywhen working with quads. This is so because of the fact if youone were to draw an ''X'' connecting the corner vertices of a quad, the [[surface normal]] is nearly always the same. (We say ''nearly'' underbecause, the logic that shouldwhen a quad beis something other than a perfect parallelogram, (such as a rhombus, or a trapezoid), the surface normal would not be different. Also, a quad subdivides into two or four triangles cleanly, making it easier to prepare the samemodel for software that can only handle triangles.)
 
==Advantages and disadvantages==
Box modeling is a modeling method that is quick and easy to learn. It is also appreciably faster than placing each point individually. However, it is difficult to add high amounts of detail to models created using this technique without practice.
 
==References==
==Box modeling in web design==
 
Box modeling is also a technique used in [[web design]] to lay out the various elements of a [[web page]] before the design is implemented in [[HTML]] or [[XHTML]].
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