Box modeling: Difference between revisions

Content deleted Content added
Zrowny (talk | contribs)
wording
Citation bot (talk | contribs)
Alter: title. | Use this bot. Report bugs. | Suggested by Superegz | Category:3D computer graphics | #UCB_Category 147/147
 
(12 intermediate revisions by 10 users not shown)
Line 1:
{{About|the 3D modeling system|the application of box modeling to complex systems|Box model (disambiguation)}}
{{UnreferencedRefimprove|date=DecemberJuly 20092014}}
 
'''Box modeling''' is a technique in [[3D modeling]] where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.<ref name="Box Modeling">{{cite web|title=Box modeling Technique|date=2002–2004|accessdate=14 April 2013|last=Jonaitis|first=Jeff|url=http://www.jjonaitis.com/tuto/tuto2.htm|url-status=dead|archiveurl=https://web.archive.org/web/20140321180302/http://www.jjonaitis.com/tuto/tuto2.htm|archivedate=2014-03-21}}</ref>
| title = Box modeling Technique:
| date = 2002–2004
| accessdate = {{date|14 apr 2013}}
|last=Jonaitis|first=Jeff|url=http://www.jjonaitis.com/tuto/tuto2.htm}}</ref>
 
==Subdivision==
[[Subdivision surface|Subdivision]] modeling is derived from the idea that as a work is progressed, should the artist want to make histheir work appear less sharp, or "blocky", each face would be divided up into smaller, more detailed faces (usually into sets of four). However, more experienced box modelers manage to create their model without subdividing the faces of the model. Basically, box modeling is broken down into the very basic concept of polygonal management.
 
==Quads==