Box modeling: Difference between revisions

Content deleted Content added
m Reverting sockpuppet.
Citation bot (talk | contribs)
Alter: title. | Use this bot. Report bugs. | Suggested by Superegz | Category:3D computer graphics | #UCB_Category 147/147
 
(5 intermediate revisions by 3 users not shown)
Line 2:
{{Refimprove|date=July 2014}}
 
'''Box modeling''' is a technique in [[3D modeling]] where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.<ref name="Box Modeling">{{cite web|title=Box modeling Technique:|date=2002–2004|accessdate={{date|14 aprApril 2013}}|last=Jonaitis|first=Jeff|url=http://www.jjonaitis.com/tuto/tuto2.htm|deadurlurl-status=yesdead|archiveurl=https://web.archive.org/web/20140321180302/http://www.jjonaitis.com/tuto/tuto2.htm|archivedate=2014-03-21|df=}}</ref>
 
==Subdivision==