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'''Box modeling''' is a technique in [[3D modeling]] where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model. The process uses a number of repetitive steps to reach the final product, which can lead to a more efficient and more controlled modelling process.<ref name="Box Modeling">{{cite web|title=Box modeling Technique
==Subdivision==
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