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The term ''user interface modeling'' is mostly used in an [[information technology]] context. A [[user interface]] [[model (abstract)|model]] is a representation of how the end user(s) interact with a computer program or another device and also how the system responds. The modeling task is then to show all the "''directly experienced'' aspects of a thing or device" [Trætteberg2002].
Modeling user interfaces is a well-established discipline in its own right. For example, modeling techniques can describe interaction objects, tasks, and lower-level dialogs in user interfaces. Using models as part of user interface development can help capture user requirements, avoid premature commitment to specific layouts and widgets, and make the relationships between an
== Languages ==
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[[UsiXML]] (USer Interface eXtensible Markup Language) is an XML-based specification language for user interface design.
It supports the description of UI for multiple contexts of use such as Character User Interfaces (CUIs), Graphical
User Interfaces (GUIs), Auditory User Interfaces, and [[Multimodal interaction|Multimodal]] User Interfaces.
===DiaMODL===
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* [[Navigation model]], defines how the objects that a user view could be navigated through the user interface
* [[Task model]]. (describes the tasks an end user performs and dictates what interaction capabilities must be designed)
* [[User modeling|User model]] (represents the different characteristics of end users and the roles they are playing within the organization)
* [[Platform model]] (used to model the physical devices that are intended to host the application and how they interact with each other)
* [[Dialogue model]] (how users can interact with the objects presentation (as push buttons, commands, etc.), with interaction media (as voice input, touch screen, etc.) and the reactions that the user interface communicates via these objects)
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===Usage-centered design===
{{main|
In usage-centered design, the modeling task is to show how the actual presentation of a planned system and how the user interaction is supposed to happen. This is probably the most praised approach, and it has been used successfully on a variety of small and large-scale projects. Its strengths are in complex problems.
== Alternative approaches to model-based UIs ==
The
===Code-inspection based===
These approaches
===Generative programming===
These approaches connect ___domain methods with GPL [Generative programming].
===Aspect-based UIs===
Aspect-based solution suggested by [Cerny2013][Cerny2013a][AspectFaces] integrates advantages of code-inspection based and generative programming approaches. It inspects existing code and applies aspect oriented methods to address cross-cutting concerns. It works at runtime, reduces information restatement and at the same time separates UI concerns which allows to reuse each independent of others. In the study at [Cerny2013] authors reduce UI code by 32% through aspect
===Content models===
Models of this kind show the contents of a user interface and its different components. Aesthetics and behavior details are not included in this kind of
== See also ==
* [[Cognitive ergonomics]]
== References ==
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* [Trevisan2003] – D. Trevisan, J. Vanderdonck, B. Macq, Model-Based Approach and Augmented Reality Systems, Université catholique de Louvain, 1348 Louvain-la-Neuve, Belgium, 2003
* [wwwUMLi] – [http://trust.utep.edu/umli The Unified Modeling Language for Interactive Applications]
* [Cerny2013] – Černý, T. - Čemus, K. - Donahoo, M.J. - Song, M.J.: [http://www.sigapp.org/acr/Issues/V13.4/ACR-13-4-2013.pdf Aspect-driven, Data-reflective and Context-aware User Interfaces Design (page 53). In: ACM SIGAPP Applied Computing Review [online], 2013, vol. 13, no. 4, p.
* [Cerny2013a] – Černý, T. - Donahoo, M.J. - Song, E.: [http://dl.acm.org/citation.cfm?id=2513278 Towards Effective Adaptive User Interfaces Design], Proceedings of the 2013 Research in Applied Computation Symposium (RACS 2013), Montreal: ACM, 2013, {{ISBN
* [AspectFaces] –
* [Cerny2012] – T. Cerny and E. Song. [
* [Generative programming] – Krzysztof Czarnecki and Ulrich W. Eisenecker. 2000. [
[[Category:User interface markup languages]]
[[Category:Graphical user interfaces]]
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