Halls of residence and SNES SimEarth: Difference between pages

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college; single sex
 
 
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''[[Sim Earth]]: The Living Planet'' was published in 1990 by [[Maxis]]. A version was created for the [[Super Nintendo]] by [[Fujisankei_Communications_International|FCI]] in 1992.
A '''hall of residence''' (plural '''halls of residence''') or '''residence hall''' is a type of [[residence|residential]] accommodation for large numbers of [[student]]s. Such halls can be self-catering, or have canteen facilities, In some cases students have to share rooms. Some are single-sex, or have single sex floors or wings. Halls of residence are normally owned and run by the [[university]] or [[college]] which they serve.
 
[[Image:Simearth.JPG]]<br>
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<small>Screenshot of SimEarth for Super NES, taken while playing [[ZSNES]].</small>
 
==Game play==
SimEarth is an interactive [[simulation]] in which you can mold and shape a planet down to every peak and canyon that you choose.
 
The beauty of the game lies within the fact that, unlike most games, there is no real objective or goal to attain. Thus, creativity can be prevalent, and possibilities are limitless.
 
In SimEarth, your planet has a life of 10 billion years, afterwhich the sun supernovas, turning your entire planet to desert. Unlike the PC version, it is actually possible to continue playing beyond this point.
 
Placing objects and performing certain actions in the game requires ''energy'', which is represented in '''omega units''' (&#937;). Actions are carried out through a series of ''menus'', which contain available options to use.
 
==Interface==
* '''Directionals''' (''movement''): Moves the cursor around the map, and scrolls through menu selections.
* '''A button''' (''action''): Confirms selections, places objects.
* '''B button''' (''cancel''): Closes menus and cancels selections.
* '''X button''':
* '''Y button''' (''menu''): Calls up the ''edit menu''.
* '''Start button''' (''pause/menu''): Pauses the game while calling up the main menu.
* '''Select button''': Switches between the map and edit modes.
* '''L and R buttons''' (''scroll''): When held while using the ''directional pad'', allows you to scroll while the cursor remians in place.
 
==The main menu==
 
===View===
* '''Altitude''': A bare rock overview of the planet showing the altitude of land mass and depth of oceans. Land of higher altitudes appear more grey, lower altitudes appear dark brown. Oceans range from light blue to dark blue with increasing depth.
 
* '''Biome''': Colored dots represent biomes based on type.
* '''Lifeform''': Colored dots represent lifeforms based on type.
* '''Civilize''': Colored dots represent cities based on level of technology.
 
===Mode===
* '''Map Mode''': An overview of your planet in which you can observe objects and events. You cannot interact with the planet.
* '''Edit Mode''': A zoomed-in look at your planet in which you can place objects and perform interactive actions.
* '''Globe Mode''': Essentially, this is the map mode window displayed as a view of the planet from space. You cannot make changes to the planet.
 
===Control Panels===
Calling up any of the '''control panels''' costs 100&#937; whether you make changes or not. In most scenarios, all of the control panels except for the ''civilization control panel'' will be disabled, however they will remain viewable.
 
====Geologic====
 
====Atmospheric====
 
====Evolution====
 
====Civilization====
''Input''
* '''Bio-Energy''': Energy obtained by burning wood and performing physical labor.
* '''Sun/Wind''': Energy obtained through the use of windmills, solar panels, and wind farms.
* '''Hydro/Geo''': Energy obtained from hydroelectric dams, water wheels, and geothermic heat.
* '''Fossil Fuel''': Energy from burning fossil fuels.
* '''Nuclear''': Atomic energy.
''Output''
* '''Moral''': Morality and goodwill. Higher allocation reduces wars.
* '''Science''': Science and technological advancements. Higher allocation allows for faster advancement of technology.
* '''Food''': Farming and irrigation. Higher allocation causes populations to increase faster.
* '''Medic''': Medicine advancements. Higher allocation prevents plagues.
* '''Art''': Art and recreation. Higher allocation reduces wars and increases quality of life.
 
===Reports===
 
==The edit menu==
The '''edit menu''' contains a wide variety of objects which can be placed in your planet, and actions that can be performed in an area on your planet.
 
===Biomes===
* '''Rock''' (''50&#937;''): Bare rock; the absence of biome. Life cannot survive here.
* '''Arctic''' (''50&#937;''): Glaciers and shelves of ice. No lifeform can survive here.
* '''Boreal''' (''50&#937;''): Cool, pine forests. Every land life can thrive here.
* '''Desert''' (''50&#937;''): Hot, arid climates. Only ''reptiles'', ''dinosaurs'', and ''insects'' and thrive here.
* '''Grass''' (''50&#937;''): Temparate, flat prarie in which every lifeform can live comfortably.
* '''Forest''' (''50&#937;''):
* '''Jungle''' (''50&#937;''):
* '''Swamp''' (''50&#937;''):
 
===Lifeforms===
====Sea Life====
* '''Bacteria''' (''50&#937;''): Single-celled organisms ([[''prokaryotes'']]).
* '''Amoeba''' (''100&#937;''): Multi-cellular organisms ([[''eukaryotes'']]).
* '''Starfish''' (''150&#937;''): (''[[Radiates]]'')
* '''Crab''' (''200&#937;''):
* '''Octopus''' (''250&#937;''):
* '''Fish''' (''300&#937;''):
* '''Whale''' (''350&#937;''):
 
====Land Life====
* '''Trichordates''' (''400&#937;''): Tricordates are beings with three spinal cords, which became extinct long ago. They have a chance at survival in SimEarth.
* '''Insects''' (''450&#937;''):
* '''Amphibians''' (''500&#937;''):
* '''Reptile''' (''550&#937;''):
* '''Dinosaur''' (''600&#937;''):
* '''Birds''' (''650&#937;''):
* '''Mammals''' (''700&#937;''):
* '''Carniferns''' (''unavailable''): Carniferns are mutated, carnivorous plants, which can occur only naturally. Having an abundance of insects allows for these lifeforms to develop.
 
===Civilizations===
* '''Stone''' (''500&#937;''):
* '''Bronze''' (''1000&#937;''):
* '''Iron''' (''1500&#937;''):
* '''Industry''' (''2000&#937;''):
* '''Atomic''' (''2500&#937;''):
* '''Inform''' (''3000&#937;''): Representative of present-day modern cities in which the flow of information is important, and computers are a significant part of everyday life.
* '''Nanotech''' (''3500&#937;''): Cities set in the future in which miniaturization has taken a predominant role in science and medical technology.
 
===Terraformers===
Terraformers are devices used to alter conditions of the planet. If a terraformer is destroyed, it no longer functions, and conditions will revert.
* '''Biome''' (''500&#937;''): Produces ''biomes'' in the area surrounding where it is placed.
* '''O2 Genr''' (''500&#937;''): Produces oxygen into the atmosphere for life to survive and can lower the planet's temparature.
* '''N2 Genr''' (''500&#937;''): Produces nitrogen into the atmosphere.
* '''Vapor''' (''500&#937;''): Produces water vapor, thereby increasing ''rainfall''.
* '''CO2 Genr''' (''500&#937;''): Produces carbon dioxide, which allows plant life to thrive and can raise the planet's temparature.
* '''Monolith''' (''2500&#937;''): An extraterrestrial tool that can be used to spark intelligence into lifeforms, making them civilized. The monolith has a 1 in 3 chance of being successful.
* '''Ice metr''' (''500&#937;''): A large meteor comprised of ice that can be used to create oceans on a dry planet.
 
===Events===
* '''Storm''' (''50&#937;''): Violent storms which originate in oceans.
* '''Tidal''' (''50&#937;''): Massive waves of water which destroy cities and devolve lifeforms.
* '''Meteor''' (''50&#937;''): Meteors make large craters and add ''dust'' particles into the atmosphere.
* '''Volcano''' (''50&#937;''): Volcanos can be used to raise land quickly, in the creation of land masses. They also put ''dust'' into the atmosphere.
* '''N-Bomb''' (''50&#937;''): Atomic bomb detonations that destroy all life and cities in their area and render the land unusable for a long period of time.
* '''Fire''' (''50&#937;''): Fires destroy all life, cities, adn biomes, reducing the area to bare ''rock''.
* '''Equake''' (''50&#937;''): Earthquakes, used for changing the direction of the ''magma flow''.
* '''Plague''' (''50&#937;''): Mass disease outbreaks that destroy cities.
 
===Raise/Lower land===
* '''Raise''' (''50&#937;''): Gently raises the land in the area surrounding the cursor.
* '''Lower''' (''50&#937;''): Gently lowers the land in the area surrounding the cursor.
 
===Examine===
* '''Examine''' (''5&#937;''): Allows you to receive information about a specific area on the map. Pressing '''A''' will call up a window displaying any lifeforms and cities which occupy the area, terrain, altitude, and temparature.
 
==The view menu==
 
 
 
==Other game events==
The following list describes events, in addition to those of the '''events menu''' that may occur during the game based on the simulation. These events are unavailable to you.
* '''War''': Occurs when resources in the area are scarce. Any cities which are involved are destroyed.
* '''Pollution''': A problem of ''industrial age'' cities. Occurs when population density becomes to high.
* '''Sea Pollution''': Oil spills which can occur when an ''industrial age'' population is travelling in the ocean.
 
 
==Scenarios==
{{spoiler}}
* '''Aquarium''': The game's first scenario, in which you must develop life to intelligence.
* '''Cambrian Earth''': Earth of 550 million years ago. You are to develop life to intelligence.
* '''Modern-day Earth''': Earth of 1990, plagued with problems of war, pollution, and disease. You are to develop technology to the ''nanotech age'' and trigger ''exodus''.
* '''Mars''': You have 200 years to terraform and colonize Mars with a biomass of 25000 and a civilized population of 1000.
* '''Venus''': You have 500 years to terraform and colonize Venus with a biomass of 25000 and a civilized population of 1000.
* '''Dune''':
* '''Ice Planet''':
* '''Earth 2XXX''':
 
==Cheats==
* '''Scenario Select''': On the ''main menu'', move the cursor to ''Scenario'' and hold '''L''', '''R''', and '''X'''. Press '''A''' and a scenario selection menu will appear.
* '''Special Menu''': Watch through the introduction until "Press Start" appears. Hold '''L''' and '''R''' and press '''Start'''. You will now get a different menu from which you can view all Gaia windows, performs sound tests, and view the ending.
* '''Robots''': Setting off a ''N-Bomb'' in a ''Nanotech'' city will destroy it, allowing the robots to excape and develop as any other lifeforms. These lifeforms can survive anywhere are not mentioned in the game's manual and are unavailable otherwise.