First-player and second-player win: Difference between revisions

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Some games with relatively small [[game tree]]s have been proven to be first or second-player wins. For example, the game of [[nim]] with the classic 3–4–5 starting position is a first-player-win game. However, Nim with the 1-3-5-7 starting position is a second-player-win. The classic game of [[Connect Four]] has been mathematically proven to be first-player-win.
 
With perfect play, [[English draughts|checkers]] has been determined to be a draw; neither player can force a win.<ref>{{cite journal|url=http://www.sciencemag.org/cgi/content/abstract/1144079 |title=Checkers Is Solved |access-date=2008-11-24 |doi=10.1126/science.1144079 |pmid=17641166 |volume=317 |issue=5844 |journal=Science |pages=1518–1522|year=2007 |last1=Schaeffer |first1=J. |last2=Burch |first2=N. |last3=Bjornsson |first3=Y. |last4=Kishimoto |first4=A. |last5=Muller |first5=M. |last6=Lake |first6=R. |last7=Lu |first7=P. |last8=Sutphen |first8=S. |bibcode=2007Sci...317.1518S |s2cid=10274228 |doi-access=free }}</ref> Another example of a game which leads to a draw with perfect play is [[tic-tac-toe]], and this includes play from any opening move.
 
Significant theory has been completed in the effort to [[Solving chess|solve chess]]. It has been speculated that there may be [[First-move advantage in chess|first-move advantage]] which can be detected when the game is played imperfectly (such as with all humans and all current [[chess engine]]s). However, with perfect play, it remains unsolved as to whether the game is a first-player win (White), a second player win (Black), or a forced draw.<ref>J.W.H.M. Uiterwijk, H.J. van den Herik. [https://web.archive.org/web/20180109064212/https://pdfs.semanticscholar.org/55dd/2fee1f0981fbfabd4b158a6584eefaacbcea.pdf "The Advantage of the Initiative]". (August 1999).</ref><ref>{{cite journal
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|journal=[[Philosophical Magazine]]
|access-date=2008-06-27
|archive-url=https://wwwweb.webcitationarchive.org/5oFLE7Mgx?url=web/20100706211229/http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf
|archive-date=2010-0307-1506
|url-status=dead
}}</ref><ref>{{cite web
| author = Victor Allis
{{cite web
| author = Victor Allis
|url=http://www.dphu.org/uploads/attachements/books/books_3721_0.pdf
|title=PhD thesis: Searching for Solutions in Games and Artificial Intelligence
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|access-date=2012-07-14
|author-link=Victor Allis
|archive-date=2020-11-22
|archive-url=https://web.archive.org/web/20201122211341/https://www.dphu.org/uploads/attachements/books/books_3721_0.pdf
|url-status=dead
}}</ref>
 
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{{Reflist}}
 
[[Category:GameNon-cooperative theorygames]]
[[Category:Mathematical games]]