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[[Image:Tictactoe-X.svg|thumb|right|Diagram showing optimal strategy for [[tic-tac-toe]]. With perfect play, and from any initial move, both players can always force a draw.]]
{{Unreferenced|date=March 2009}}
In [[combinatorial game theory]], a two-player deterministic [[perfect information]] [[Sequential game|turn-based game]] is a '''first-player-win''' if with [[Solved game#Perfect play|perfect play]] the first player to move can always force a win. Similarly, a game is '''second-player-win''' if with perfect play the second player to move can always force a win. With perfect play, if neither side can force a win, the game is a [[Draw (tie)|draw]].
 
Some games with relatively small [[game tree]]s have been proven to be first or second-player wins. For example, the game of [[Nimnim]] with the classic 3–4–5 starting position is an example of a first-player-win game. ItHowever, remainsNim awith matterthe of1-3-5-7 conjecturestarting asposition tois whether other games such as [[chess]]a are firstsecond-player-wins;win. seeThe theclassic articlegame of [[first-moveConnect advantage in chessFour]] forhas morebeen onmathematically thisproven to be first-player-win.
In [[game theory]], a two-player [[turn-based game]] is a '''first-player-win''' if a [[optimal play|perfect player]] can always force a win.
 
With perfect play, [[English draughts|checkers]] has been determined to be a draw; neither player can force a win.<ref>{{cite journal|title=Checkers Is Solved |doi=10.1126/science.1144079 |pmid=17641166 |volume=317 |issue=5844 |journal=Science |pages=1518–1522|year=2007 |last1=Schaeffer |first1=J. |last2=Burch |first2=N. |last3=Bjornsson |first3=Y. |last4=Kishimoto |first4=A. |last5=Muller |first5=M. |last6=Lake |first6=R. |last7=Lu |first7=P. |last8=Sutphen |first8=S. |bibcode=2007Sci...317.1518S |s2cid=10274228 |doi-access=free }}</ref> Another example of a game which leads to a draw with perfect play is [[tic-tac-toe]], and this includes play from any opening move.
Some games with relatively small [[game tree]]s have been proven to be first player wins. For example, the game of [[Nim]] with the classic 3–4–5 starting position is an example of a first-player-win game. It remains a matter of conjecture as to whether other games such as [[chess]] are first-player-wins; see the article [[first-move advantage in chess]] for more on this.
 
Significant theory has been completed in the effort to [[Solving chess|solve chess]]. It has been speculated that there may be [[First-move advantage in chess|first-move advantage]] which can be detected when the game is played imperfectly (such as with all humans and all current [[chess engine]]s). However, with perfect play, it remains unsolved as to whether the game is a first-player win (White), a second player win (Black), or a forced draw.<ref>J.W.H.M. Uiterwijk, H.J. van den Herik. [https://web.archive.org/web/20180109064212/https://pdfs.semanticscholar.org/55dd/2fee1f0981fbfabd4b158a6584eefaacbcea.pdf "The Advantage of the Initiative]". (August 1999).</ref><ref>{{cite journal
== See also ==
|author-link=Claude Shannon
* [[Strategy-stealing argument]]
|last=Shannon
* [[Second player win]]
|first=C.
* [[Forced draw]]
|series=7
* [[Zugzwang]]
|volume=41
* [[Determinacy]]
|number=314
* [[Combinatorial game theory]]
|date=March 1950
|title=Programming a Computer for Playing Chess
|url=http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf
|journal=[[Philosophical Magazine]]
|access-date=2008-06-27
|archive-url=https://web.archive.org/web/20100706211229/http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf
|archive-date=2010-07-06
|url-status=dead
}}</ref><ref>{{cite web
|author=Victor Allis
|url=http://www.dphu.org/uploads/attachements/books/books_3721_0.pdf
|title=PhD thesis: Searching for Solutions in Games and Artificial Intelligence
|work=Department of Computer Science
|publisher=[[University of Limburg]]
|year=1994
|access-date=2012-07-14
|author-link=Victor Allis
|archive-date=2020-11-22
|archive-url=https://web.archive.org/web/20201122211341/https://www.dphu.org/uploads/attachements/books/books_3721_0.pdf
|url-status=dead
}}</ref>
 
 
[[Category:Game theory]]
== See also ==
*[[Solved game]]
* [[Strategy-stealing argument]]
* [[Zugzwang]]
* [[Determinacy]]
* [[Combinatorial game theory]]
*[[First-move advantage in chess]]
 
==References==
{{Reflist}}
 
[[Category:Non-cooperative games]]
[[Category:Mathematical games]]
 
[[Category:{{Game theory]]}}
{{Mathapplied-stub}}