Geometry pipelines: Difference between revisions

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Geometric manipulation of modelling primitives, such as that performed by a '''geometry pipeline''', is the first stage in [[computer graphics]] systems which perform image generation based on geometric models. While geometry pipelines were originally implemented in software, they have become highly amenable to hardware implementation, particularly since the advent of [[very-large-scale integration]] (VLSI) in the early 1980s. A device called the '''Geometry Engine''' developed by [[James H. Clark|Jim Clark]] and [[Marc Hannah]] at [[Stanford University]] in about 1981 was the watershed for what has since become an increasingly commoditized function in contemporary image-synthetic [[raster graphics|raster display]] systems.<ref>{{Cite journal
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