Content deleted Content added
Coldthings (talk | contribs) link to related article |
|||
(38 intermediate revisions by 29 users not shown) | |||
Line 1:
{{Refimprove|date=April 2009}}
Geometric manipulation of
| last = Clark
| first = James
| title = Special Feature A VLSI Geometry Processor For Graphics
| pages = 59–68
| journal = Computer
| date = July 1980
| volume = 13
| issue = 7
| doi = 10.1109/MC.1980.1653711
| s2cid = 2428227
}}</ref><ref>{{Cite conference
|first = James
|last = Clark
|title = The Geometry Engine: A VLSI Geometry System for Graphics
|book-title = Proceedings of the 9th annual conference on Computer graphics and interactive techniques
|pages = 127–133
|date = July 1982
|url=https://dl.acm.org/doi/pdf/10.1145/965145.801272 |citeseerx=10.1.1.359.8519 |doi=10.1145/965145.801272
}}
</ref>
[[Geometric
==History==
Hardware implementations of the geometry pipeline were introduced in the early [[Evans
More recently, perhaps dating from the late 1990s, the hardware support required to perform the manipulation and rendering of quite complex scenes has become accessible to the consumer market.
Companies such as [[
This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a
== See also ==
* [[Vertex pipeline]]
* [[Graphics pipeline]] (include [[Pixel pipeline]])
* [[Rasterisation]]
==References==
{{Reflist}}
▲* [[Silicon Graphics, Inc.]]
[[Category:3D computer graphics]]▼
{{Graphics Processing Unit}}
▲[[Category:3D computer graphics]]
|