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Geometric manipulation of
| last = Clark
| first = James
| title = Special Feature A VLSI Geometry Processor For Graphics
| pages = 59–68
|
| date = July 1980
| volume = 13
| issue = 7
}}</ref><ref>{{Cite conference▼
| doi = 10.1109/MC.1980.1653711
▲ }}</ref><ref>{{Cite conference
| title = The Geometry Engine: A VLSI Geometry System for Graphics▼
|first = James
| booktitle = Proceedings of the 9th annual conference on Computer graphics and interactive techniques▼
|last
| date = July 1982▼
▲ |book-title
|pages = 127–133
|url=https://dl.acm.org/doi/pdf/10.1145/965145.801272 |citeseerx=10.1.1.359.8519 |doi=10.1145/965145.801272
}}
</ref>
[[Geometric transformation]]s are applied to the vertices of [[polygon]]s, or other geometric objects used as [[geometric primitive|modelling primitive]]s, as part of the first stage in a classical geometry-based graphic image [[Artistic rendering|rendering]] pipeline. Geometric computations may also be applied to transform polygon or
▲[[Geometric transformation]]s are applied to the vertices of [[polygon]]s, or other geometric objects used as [[geometric primitive|modelling primitive]]s, as part of the first stage in a classical geometry-based graphic image [[rendering]] pipeline. Geometric computations may also be applied to transform polygon or [[patch]] [[surface normal]]s, and then to perform the [[lighting]] and [[shading]] computations used in their subsequent rendering.
==History==
Hardware implementations of the geometry pipeline were introduced in the early [[Evans & Sutherland]] [[Picture System]], but perhaps received broader recognition when later applied in the broad range of graphics systems products introduced by [[Silicon Graphics]] (SGI).
More recently, perhaps dating from the late 1990s, the hardware support required to perform the manipulation and rendering of quite complex scenes has become accessible to the consumer market.
Companies such as [[
This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a [[computer science]] education.
== See also ==
* [[Vertex pipeline]]
* [[Graphics pipeline]] (include [[Pixel pipeline]])
* [[Rasterisation]]
* [[Open Graphics Project]]
==References==
{{Reflist}}
{{Graphics Processing Unit}}
[[Category:3D computer graphics]]▼
▲[[Category:3D computer graphics]]
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