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{{about|a math curriculum|the Continuous System Modelling Program (CSMP) modeling and simulation language|CSMP III}}
'''Comprehensive School Mathematics Program''' (CSMP) stands for both the name of a curriculum and the name of the project that was responsible for developing curriculum materials. ▼
{{More footnotes|date=October 2021}}
▲'''Comprehensive School Mathematics Program''' (CSMP) stands for both the name of a curriculum and the name of the project that was responsible for developing curriculum materials
Two major curricula were developed
The CSMP
== Overview ==
The CSMP project employs four non-verbal languages for the purpose of posing problems and representing mathematical concepts: the Papy Minicomputer (mental computation), Arrows (relations), Strings (classification), and Calculators (patterns). It was designed to teach mathematics as a problem-solving activity rather than simply teaching arithmetic skills, and uses the [[Socratic method]], guiding students to figure out concepts on their own rather than directly lecturing or demonstrating the material. The curriculum uses a spiral structure and philosophy, providing students chances to learn materials at different times and rates. By giving students repeated exposure to a variety of content – even if all students may not initially fully understand – students may experience, assimilate, apply, and react to a variety of mathematical experiences, learning to master different concepts over time, at their own paces, rather than being presented with a single topic to study until mastered.
The
==
[[Image:CSMP mini computer.svg|thumb|right|300px|The number 9067 represented on a
One device used throughout the program was
The
▲[[Image:CSMP mini computer.svg|thumb|right|300px|The number 9067 represented on a mini-computer.]]
▲One device used throughout the program was a ''mini-computer''. This was a 2 by 2 grid of squares, the squares represented the numbers 1, 2, 4, and 8. Checkers could be placed on the grid to represent different numbers in a similar fashion to the way the [[binary numeral system]] is used to represent numbers in a [[computer]].
Students are instructed to represent values on the
▲The mini-computer is laid out as follows: a white square in the lower right corner with a value of 1, a red square in the lower left with a value of 2, a purple square in the upper right with a value of 4, and a brown square in the upper left with a value of 8. Each mini-computer is designed to represent a single decimal digit, and multiple mini-computers can be used together to represent multiple-digit numbers. Each successive board's values are increased by a power of ten. For example, a second mini-computer's squares will represent 10, 20, 40, and 80; a third, 100, 200, 400, and 800, and so on.
An example of representing a number: 9067 requires four boards. The leftmost board has two checkers in the 8 and 1 squares (8000 + 1000). The second board has none, as the value has zero hundreds. The third board has checkers in the 4 and 2 squares (40 + 20), and the rightmost board has checkers in the 4, 2, and 1 squares (4 + 2 + 1). Together, these 7 values (8000 + 1000 + 40 + 20 + 4 + 2 + 1) total up to 9067. This would be considered a standard way to represent the number as it involves the fewest checkers possible without involving negatives. It would require fewer checkers to replace the last board with a positive checker in the 8 and a negative checker in the 1, but this is not taught as the standard.▼
▲Students are instructed to represent values on the mini-computers by adding checkers to the proper squares. To do this only requires a memorization of representations for the digits zero through nine, although non-standard representations are possible since squares can hold more than one checker. Each checker is worth the value of the square it is in, and the sum of the checkers on the board(s) determine the overall value represented. Most checkers used by students are a solid color- any color is fine. The only exception is checkers marked with a [[caret]] (^), which are negative.
Arithmetic can be performed on the
▲An example of representing a number: 9067 requires four boards. The leftmost board has two checkers in the 8 and 1 squares (8000 + 1000). The second board has none, as the value has zero hundreds. The third board has checkers in the 4 and 2 squares (40 + 20), and the rightmost board has checkers in the 4, 2, and 1 squares (4 + 2 + 1). Together, these 7 values (8000 + 1000 + 40 + 20 + 4 + 2 + 1) total up to 9067.
▲Arithmetic can be performed on the mini-computer by combining two numbers' representations into a single board and performing simplification techniques. One such technique is to replace checkers from the 8 and 2 squares of one board with a checker on the 1 square of the adjacent board to the left. Another technique is to replace a pair of checkers in the same square with one checker in the next higher square, such as two 4's with an 8.
==Study results==
The program received extensive evaluation, with over 50 studies. These studies showed broadly similar results for non CSMP students in computation, concepts and applications
▲The program received extensive evaluation, with over 50 studies. These studies showed broadly similar results for non CSMP students in computation, concepts and applications. However there was a marked improvement when assessed according to The Mathematics Applied to Novel Situations (MANS) tests which were introduced to measure students ability for problem solving in novel situations.
==Copyright==
Copyright is currently held by McREL International.
==Current curriculum use==▼
Burt Kaufman, a mathematics curriculum specialist, headed the team at
CSMP is also used by some homeschooling families either as a core math program or for enrichment exercises.
▲==Current curriculum use==
▲Burt Kaufman, a mathematics curriculum specialist, headed the team at SIU writing CSMP. He eventually started the Institute for Mathematics & Computer Science (IMACS). IMACS appears to use elements of the program in their "Mathematics Enrichment" program. For instance, mini-computers and "Eli the Elephant" are present in the IMACS material. IMACS is a private education business focusing on the instruction of students from first grade through high school.{{cn|date=April 2016}}https://www.imacs.org/about/news/burt-kaufman.html
==References==
<references />
*[http://stern.buffalostate.edu/Evaluation/1984CSMPFinalReport.pdf CSMP final evaluation report]▼
*[http://ceure.buffalostate.edu/~csmp/Evaluation/ReporttotheProgramEffectivenessPanel.pdf Report to the Program Effectiveness Panel]▼
*[http://www.mathcurriculumcenter.org/PDFS/CCM/summaries/cambridge_summary.pdf Goals for School Mathematics: The Report of the Cambridge Conference on School Mathematics (1963).]▼
== External links ==
*[http://stern.buffalostate.edu A comprehensive archive of CSMP materials from Buffalo State]▼
*[http://www.imacs.org Institute for Mathematics and Computer Science]▼
*[http://www.mcrel.org MCREL]▼
▲*[http://stern.buffalostate.edu/
[[Category:Mathematics education]]▼
▲*[http://stern.buffalostate.edu/Evaluation/1984CSMPFinalReport.pdf CSMP
▲*[http://
▲*[
▲*[http://www.imacs.org/ Institute for Mathematics and Computer Science]
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