Talk:OpenGL Shading Language: Difference between revisions

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maybe add this link: another link that may be added to the article
 
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=== Page title ===
In my opinion, the page should be titled "OpenGL Shading Language" instead of "GLSL", the abreviation. Just like the "High-Level Shading Language", or "HLSL".<br />
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--[[Special:Contributions/2A01:198:314:0:E114:5440:D3A8:8FAD|2A01:198:314:0:E114:5440:D3A8:8FAD]] ([[User talk:2A01:198:314:0:E114:5440:D3A8:8FAD|talk]]) 00:24, 18 January 2013 (UTC)
 
== Example shaders and driver overhead ==
 
# Are the examples shaders code that is part of a [[Game engine]] or of a [[device driver]] like e.g. [[Mesa 3D]]?
# When is this code compiled?
# Is the resulting machine code being executed on the CPU or on the GPU? [[User:ScotXW|ScotXW]] ([[User talk:ScotXW|talk]]) 13:04, 1 March 2014 (UTC)
 
== Reference for 4.60.5 release date no longer correct ==
 
The article references https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf for the release of 4.60.5, but this link now points to 4.60.8, which was released in 2023. I can't find any copies of the 4.60.5 PDF on Khronos sites, but I did find one at https://www.ece.lsu.edu/koppel/gp/refs/GLSLangSpec.4.60.pdf , which aligns with the date stated by the article. Does anyone know of an officially-hosted copy? Alternatively the article could just be updated to list .8 rather than .5, since for all the others only their last revision is listed. [[User:Holosword|Holosword]] ([[User talk:Holosword|talk]]) 03:39, 15 May 2024 (UTC)