Core OpenGL: Difference between revisions

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===Software renderer===
Also included is Apple's in-house OpenGL [[software renderer]]. Originally, this was a simple integer package,. inIn Mac OS X 10.3, a new floating point one was introduced [https://developer.apple.com/library/mac/documentation/GraphicsImaging/Reference/AGL_OpenGL/Reference/reference.html#//apple_ref/doc/uid/TP30001068-CH2g-AGLRenderingContextIDs which ultimately replaced it]. The software renderer, though slow, is fast enough for basic applications and [https://developer.apple.com/graphicsimaging/opengl/capabilities/index.html kept feature-complete] {{Webarchive|url=https://web.archive.org/web/20140108115648/https://developer.apple.com/graphicsimaging/opengl/capabilities/index.html |date=January 8, 2014 }} with OS X's OpenGL implementation for development purposes.
 
==See also==
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==External links==
* [https://developer.apple.com/documentation/GraphicsImaging/Reference/CGL_OpenGL/Reference/reference.html CGL reference guide on Apple website (html).] - {{webarchive |url=https://web.archive.org/web/20140812200349/https://developer.apple.com/library/mac/documentation/GraphicsImaging/Reference/CGL_OpenGL/Reference/reference.html |date=12 August 2014}}
* [https://developer.apple.com/documentation/GraphicsImaging/Reference/CGL_OpenGL/CGL_OpenGL.pdf CGL reference guide on Apple website (PDF).] - {{webarchive |url=https://web.archive.org/web/20140824204714/https://developer.apple.com/library/mac/documentation/GraphicsImaging/Reference/CGL_OpenGL/CGL_OpenGL.pdf |date=24 August 2014}}
 
{{Apple}}