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{{Short description|Programming pattern}}
In [[object-oriented design]], the '''chain-of-responsibility pattern''' is a [[Behavioral pattern|behavioral]] [[design pattern (computer science)|design pattern]] consisting of a source of [[Command pattern|command objects]] and a series of '''processing objects'''.<ref>{{Cite web |url=http://www.blackwasp.co.uk/ChainOfResponsibility.aspx |title=Chain of Responsibility Design Pattern |access-date=2013-11-08 |archive-url=https://web.archive.org/web/20180227070352/http://www.blackwasp.co.uk/ChainOfResponsibility.aspx |archive-date=2018-02-27 |url-status=dead }}</ref> Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain. A mechanism also exists for adding new processing objects to the end of this chain.
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==Overview==
The Chain of Responsibility<ref name="GoF">{{cite book|author=Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides|title=Design Patterns: Elements of Reusable Object-Oriented Software|year=1994|publisher=Addison Wesley|isbn=0-201-63361-2|pages=[https://archive.org/details/designpatternsel00gamm/page/223 223ff]|url-access=registration|url=https://archive.org/details/designpatternsel00gamm/page/223}}</ref>▼
▲<ref name="GoF">{{cite book|author=Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides|title=Design Patterns: Elements of Reusable Object-Oriented Software|year=1994|publisher=Addison Wesley|isbn=0-201-63361-2|pages=[https://archive.org/details/designpatternsel00gamm/page/223 223ff]|url-access=registration|url=https://archive.org/details/designpatternsel00gamm/page/223}}</ref>
design pattern is one of the twenty-three well-known
''[[Design Patterns|GoF design patterns]]''
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===What problems can the Chain of Responsibility design pattern solve?===
* Coupling the sender of a request to its receiver should be avoided.
* It should be possible that more than one receiver can handle a request.
Implementing a request directly within the class that sends the request is inflexible
because it couples the class to a particular receiver and makes it impossible to support multiple receivers.<ref>{{cite web|title=The Chain of Responsibility design pattern - Problem, Solution, and Applicability|url=http://w3sdesign.com/?gr=b01&ugr=proble|website=w3sDesign.com|access-date=2017-08-12}}</ref>
===What solution does the Chain of Responsibility design pattern describe?===
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virtual void setHandler(HelpHandler*, Topic) {}
virtual void handleHelp() {
std::cout << "HelpHandler::handleHelp\n";
// (optional) implements the successor link.
if (successor != nullptr) {
successor->handleHelp();
}
}
virtual ~HelpHandler() = default;
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Topic topic;
};
class Widget : public HelpHandler {
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}
</syntaxhighlight>
== Implementations ==
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