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In [[data compression]] and [[psychoacoustics]], '''transparency''' is the result of [[lossy data compression]] accurate enough that the compressed result is [[perception|perceptually]] indistinguishable from the uncompressed input, i.e. '''perceptually lossless'''
A '''transparency threshold''' is a given value at which transparency is reached. It is commonly used to describe compressed data bitrates. For example, the transparency threshold for MP3 to [[linear PCM]] audio is said to be between 175 and 245 kbit/s, at [[44.1 kHz|44.1 kHz]], when encoded as [[Variable_bitrate|VBR]] MP3 (corresponding to the -V3 and -V0 settings of the highly popular [[LAME]] MP3 encoder).<ref name="LAME Recommended Encoder Settings">{{citation
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=== In image compression ===
Both the DSC in [[DisplayPort]] and the default settings of [[JPEG XL]]<ref>{{man|1|cjxl|ManKier}}</ref> are regarded as ''visually lossless''. The losslessness is usually determined by a ''flicker'' test: the display initially shows the compressed and the original side-by-side, switches them around for a tiny fraction of a second and then goes back to the original. This test is more sensitive than a side-by-side comparison ("visually almost lossless"), as the human eye is highly sensitive to temporal changes in light.<ref>{{cite book |title=ISO/IEC 29170-2
== Difference from a lack of artifacts ==
A perceptually lossless compression is always free of [[compression artifacts]], but the inverse is not true: it is possible for a compressor to produce a signal that appears natural
==See also==
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==References==
{{reflist}}
{{refbegin}}
* Bosi, Marina; Richard E. Goldberg. ''Introduction to digital audio coding and standards''. Springer, 2003. {{ISBN|1-4020-7357-7}}
* Cvejic, Nedeljko; Tapio Seppänen. ''Digital audio watermarking techniques and technologies: applications and benchmarks''. Idea Group Inc (IGI), 2007. {{ISBN|1-59904-513-3}}
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* Spanias, Andreas; Ted Painter; Venkatraman Atti. ''Audio signal processing and coding''. Wiley-Interscience, 2007. {{ISBN|0-471-79147-4}}
* Syed, Mahbubur Rahman. ''Multimedia technologies: concepts, methodologies, tools, and applications, Volume 3''. Idea Group Inc (IGI), 2008. {{ISBN|1-59904-953-8}}
{{refend}}
==External links==
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