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{{Short description|Algorithm for clipping polygons}}
The '''Sutherland
==Description==
The algorithm begins with an input [[List (computing)|list]] of all vertices in the subject polygon. Next, one side of the clip polygon is extended infinitely in both directions, and the path of the subject polygon is traversed. Vertices from the input list are inserted into an output list if they lie on the visible side of the extended clip polygon line, and new vertices are added to the output list where the subject polygon path crosses the extended clip polygon line.
This process is repeated iteratively for each clip polygon side, using the output list from one stage as the input list for the next. Once all sides of the clip polygon have been processed, the final generated list of vertices defines a new single polygon that is entirely visible. Note that if the subject polygon was [[concave polygon|concave]] at vertices outside the clipping polygon, the new polygon may have coincident (i.e., overlapping) edges
[[image:Sutherland-
The [[Weiler
==
Given a
List outputList = subjectPolygon;
'''for''' (Edge clipEdge in clipPolygon) '''do'''
List inputList = outputList;
outputList.clear();
'''for''' (int i = 0; i < inputList.count; i += 1) '''do'''
Point prev_point = inputList[(i − 1) % inputList.count];
{▼
Point Intersecting_point = ComputeIntersection(prev_point, current_point, clipEdge)
'''if''' (current_point inside clipEdge) '''then'''
outputList.add(Intersecting_point);
outputList.add(current_point);
'''else if''' (prev_point inside clipEdge) '''then'''
outputList.add(Intersecting_point);
'''done'''
'''done'''
The vertices of the clipped polygon are to be found in ''outputList'' when the algorithm terminates. Note that a point is defined as being ''inside'' an edge if it lies on the same side of the edge as the remainder of the polygon. If the vertices of the clip polygon are consistently listed in a counter-clockwise direction, then this is equivalent to testing whether the point lies to the left of the line (left means ''inside'', while right means ''outside''), and can be implemented simply by using a [[cross product]].
''ComputeIntersection'' is a function, omitted here for clarity, which returns the intersection of a line segment and an infinite edge. Note that the intersecting point is only added to the output list when the intersection is known to exist, therefore both lines can always be treated as being infinitely long.
==Implementations==
A Python implementation of the Sutherland-Hodgman can be found [https://github.com/mdabdk/sutherland-hodgman here].
==See also==
*[[Weiler–Atherton clipping algorithm]]
*[[Vatti clipping algorithm]]
On the subject of clipping:
*[[Rasterisation#Clipping|Clipping (in rasterisation)]]
*[[Line clipping|Line clipping algorithms]]
== References==
* Mel Slater, Anthony Steed, Yiorgos Chrysanthou: ''Computer Graphics and Virtual Environments: From Realism to Real-Time.'' Addison Wesley, 2002. {{ISBN|0-201-62420-6}}.
* [[Ivan Sutherland]], Gary W. Hodgman: ''Reentrant Polygon Clipping.'' [[Communications of the ACM]], vol. 17, pp. 32–42, 1974
==External links==
* [http://www.cs.drexel.edu/~david/Classes/CS430/Lectures/L-05_Polygons.6.pdf Polygon clipping and filling] Describes the algorithm using images that are easy to understand.
* [https://rosettacode.org/wiki/Sutherland-Hodgman_polygon_clipping Rosetta Code example]
{{DEFAULTSORT:Sutherland-Hodgman algorithm}}
▲[[Category:Clipping (computer graphics)]]
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