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'''Screen-Smart Device Interaction (SSI)''' <ref>"When Smart Devices Interact With Pervasive Screens: A Survey",
▲{{Orphan|date=September 2013}}
It differs from the [[Second screen]] configuration. The latter typically has the first screen being a big screen and the second screen being the smaller screen of a cellphone. Where the small screen cannot affect or control the big screen. The small screen is often used to provide supplementary data on the content of the big screen. In contrast, SSI is distinguished by the small screen being
▲'''Screen-Smart Device Interaction (SSI)''' is fairly new technology developed as a sub-branch of [[Digital Signage]].
Screen-Smart device Interaction is a set of mobile, networking, signal processing, software and hardware technologies that allows users with [[mobile devices]] (typically cellphones) to connect (using [[QR code|QR]], [[URL]] or any other novel method) to a public screen and interact, control or acquire its content for emerging applications like effective outdoor advertising, event information distributions, out-of-home gaming, etc.<ref>"Convergence of Interactive Displays with Smart Mobile Devices for Effective Advertising: A survey", ▼
▲J. She, J. Crowcroft, H. Fu, F. Li, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) TOMCCAP
▲Volume 10, Issue 2, February 2014.
[http://dl.acm.org/citation.cfm?id=2557450]</ref> These technologies lets users in any venue use smart mobile devices to answer a poll/survey/quiz, win coupons and even participate in a game.▼
▲It differs from the [[Second screen]] configuration. The latter typically has the first screen being a big screen and the second screen being the smaller screen of a cellphone. Where the small screen cannot affect or control the big screen. In contrast, SSI is distinguished by the small screen being possible to change the flow of information or content on the big screen.
The big screen shows an identifier of its computer network address. Often, the network is the Internet. The identifier might be in a barcode that is part of the image on the big screen. The mobile device scans the barcode, decodes it and queries a server. The server controls the big screen. When the server gets the query, it extracts the identifier of the big screen. The server can alter the mobile device screen and the big screen in a [[feedback loop]].
The user of the mobile device can
If the big screen shows a browser, then there are paired web pages. One for the small screen, one for the big screen. Microsoft calls this the "Companion Web". In general, the pages in the pair are different. The page for the big screen is essentially a digital poster. It does not need any buttons or selectable links. It can have large graphics. The large screen can be assumed to be on a wired connection, giving it large bandwidth. The small screen page is optimised for low bandwidth across a wireless connection.
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Interactive Digital Signage might be a growth engine for traditional digital signage. Interactive capabilities are gaining increasing attention by retailers, clinics, hotels/restaurants/bars, and other venues that provide service to a 'captive audience'.
[[Muzzley]] is a trend in
▲In general, Screen-Smart device Interaction is a set of mobile, networking, signal processing, software and hardware technologies that allows users with [[mobile devices]] (typically cellphones) to connect (using [[QR code|QR]], [[URL]] or any other novel method) to a public screen and interact, control or acquire its content for emerging applications like effective outdoor advertising, event information distributions, out-of-home gaming, etc.<ref>"Convergence of Interactive Displays with Smart Mobile Devices for Effective Advertising: A survey",
J. She, J. Crowcroft, H. Fu, F. Li, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) TOMCCAP
Volume 10, Issue 2, February 2014.
▲[http://dl.acm.org/citation.cfm?id=2557450]</ref> These technologies lets users in any venue use smart mobile devices to answer a poll/survey/quiz, win coupons and even participate in a game.
This Image is a schematic description of SSI implementation:
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<ref>[http://www.cayintech.com/digital_signage_solutions/QR_code_digital_signage.html Cayin - "Control digital signage"]</ref>
<ref>Crowdpurr - "Why should digital signage ... remain static when they can incorporate their audience in real-time?" [http://crowdpurr.com]</ref>
<ref>Enteractv - "prospects use their cellphone to control a display screen inside the window" [http://enteractv.com/product.html]</ref>
<ref>Kik - "turn your phone into a remote control for any screen with a browser" [
</ref>
<ref>Locbit - "turn internet connected devices into a mouse and allow you to turn any surface into a digital canvas" [http://locbit.com]</ref>
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<ref>[http://e27.co/game-changing-noisestreet-turns-any-screen-into-a-2-way-interactive-experience/ Noisestreet - "turns any screen into a 2-way interactive experience"]</ref>
<ref>[http://scala.com/explore/mobile-social/ Scala - "QR code demo"]</ref>
<ref>[http://cyphymedia.com/ - Cyber-physical Dragging Technologies"-]</ref>
<ref>http://cyphymedia.com/images/MusicVideo.mp4 CyPhy Media - "Collect Media With A Drag demos"
</ref>
<ref>Dimedis - "use the QR-Codes on the screen to directly control contents on the display" [http://dimedis.de]</ref>
<ref>[https://www.youtube.com/watch?v=exg5rHg6U7k - "Short video on Digital Signage Gaming"]</ref>
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<ref>[http://www.qr-screen.com/en/applications/real_estate Qr-screen - Interactive Narrowcasting with QR-codes]</ref>
<ref>Red Crystal - an interactive ‘session’ between your smart device and the screen on which you want to interact [http://redcrystal.com.au/what-is-red-crystal]
<ref>
<ref>Green Valley Media - scans the QR code, his mobile device will open an HTML page that will ... control your designated digital Signage
[http://digisignz.com/remote-touch/]
==References==
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