Screen–smart device interaction: Difference between revisions

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'''Screen-Smart Device Interaction (SSI)''' <ref>"When Smart Devices Interact With Pervasive Screens: A Survey",
P.C. Ng, K.E. Eun, J. She, M. Baldauf, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
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Interactive Digital Signage might be a growth engine for traditional digital signage. Interactive capabilities are gaining increasing attention by retailers, clinics, hotels/restaurants/bars, and other venues that provide service to a 'captive audience'.
 
[[Muzzley]] is a trend in present technology that lets a user in any connected network access the Digital Signage screen using the smartphone. In this scenario, the smartphone keeps adapting its interface according to the experience that the user is having. Muzzley integrates with all the major digital signage manufacturers as well as traditional applications made in standard developing languages as javascript, java, node.js, flash / Action ScriptActionScript and others.
 
In general, Screen-Smart device Interaction is a set of mobile, networking, signal processing, software and hardware technologies that allows users with [[mobile devices]] (typically cellphones) to connect (using [[QR code|QR]], [[URL]] or any other novel method) to a public screen and interact, control or acquire its content for emerging applications like effective outdoor advertising, event information distributions, out-of-home gaming, etc.<ref>"Convergence of Interactive Displays with Smart Mobile Devices for Effective Advertising: A survey",
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[[File:Screen-Smart Device Interaction.jpg|framed|center|SSI 1]]
 
<ref>[http://www.novisign.com/signage-widgets/games/ NoviSign - "Digital Signage Gaming"]</ref>
<ref>[http://www.cayintech.com/digital_signage_solutions/QR_code_digital_signage.html Cayin - "Control digital signage"]</ref>
<ref>[http://passport.comqi.com/how-it-works.php Comqi - "Passport links mobile phones to an in-venue digital screen"]</ref>
<ref>Crowdpurr - "Why should digital signage ... remain static when they can incorporate their audience in real-time?" [http://crowdpurr.com]</ref>
<ref>Enteractv - "prospects use their cellphone to control a display screen inside the window" [http://enteractv.com/product.html]</ref>
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<ref>[http://e27.co/game-changing-noisestreet-turns-any-screen-into-a-2-way-interactive-experience/ Noisestreet - "turns any screen into a 2-way interactive experience"]</ref>
<ref>Novisign - "This four-in-a-row game is presented on a digital signage big screen" [http://www.novisign.com/news/digital-signage-online-games-on-screen/]</ref>
<ref>[http://scala.com/explore/mobile-social/ Scala - "QR code demo"]</ref>
<ref>[http://cyphymedia.com/ - Cyber-physical Dragging Technologies"-]</ref>
<ref>http://cyphymedia.com/images/MusicVideo.mp4 CyPhy Media - "Collect Media With A Drag demos"
</ref> r
<ref>Dimedis - "use the QR-Codes on the screen to directly control contents on the display" [http://dimedis.de]</ref>
<ref>[https://www.youtube.com/watch?v=exg5rHg6U7k - "Short video on Digital Signage Gaming"]</ref>
<ref>Game Concourse - communicating and interacting with a display screen using a remote device [https://web.archive.org/web/20140614092220/http://www.google.com/patents/wo2014036568a1]</ref>
<ref>Heeddooh -scan the QR code with their smartphones, and that will lead them to a website that acts as a remote control [http://www.heeddooh.com/index_en.html]</ref>
<ref>Media Signage - scans the QR code, his mobile device will... control your designated digital Signage screen [http://www.digitalsignage.com/_html/remotetouch.html]</ref>