James John McLeod Innes and GoldSrc: Difference between pages
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[[image:Goldsrc_valve.jpg|right|thumb|250px|A demonstration level created by Valve showcasing the GoldSrc engine.]]
'''GoldSrc''', or '''Goldsource''', is the [[retronym]] used internally by [[Valve Corporation|Valve Software]] to refer to the heavily modified [[Quake engine]] that powers their [[science fiction]] [[first-person shooter]] ''[[Half-Life]]'' (1998).
GoldSrc is a modified version of the [[QuakeWorld]] engine codebase, which in turn is a development of the Quake engine codebase<ref>http://developer.valvesoftware.com/wiki/Quake_Engine_Hierarchy</ref>. Concepts from the ''[[Quake II]]'' engine were incorporated as it was developed<ref>http://collective.valve-erc.com/index.php?doc=1028244478-62628500</ref>.
==History of the name==
While the engine has no official name, in the months before the release of ''Half-Life'', many computing magazines described the engine as being based upon "Quake Unified Technology".
Erik Johnson explains the origin of the GoldSrc name in this quote from the [http://developer.valvesoftware.com/wiki/User_talk:Erik_Johnson#GoldSource Valve Developer Community]:
{{cquote|When we were getting very close to releasing ''Half-Life'' (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in [[Microsoft Visual SourceSafe|VSS]] to be both $/Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show ''[[Half-Life 2]]'' for the first time at [[E3]], it was part of our internal communication to refer to the "[[Source engine|Source]]" engine vs. the "Goldsource" engine, and the name stuck.}}
==
The successor to the GoldSrc engine is the "[[Source engine|Source]]" engine which powers ''Half-Life 2''.
==
* ''[[Half-Life]]'' ([[Valve Corporation|Valve Software]], 1998)
* ''[[Half-Life: Opposing Force]]'' ([[Gearbox Software]], 1999)
* ''[[Counter-Strike]]'' ([[Valve Corporation|Valve Software]], 2000)
* ''[[Team Fortress Classic]]'' ([[Valve Corporation|Valve Software]], 1999)
* ''[[Gunman Chronicles]]'' ([[Rewolf Software]], 2000)
* ''[[Half-Life: Blue Shift]]'' ([[Gearbox Software]], 2001)
* ''[[James Bond 007: Nightfire|Nightfire]]'' ([[Gearbox Software]], 2002)
* ''[[Ricochet (Half-Life)|Ricochet]]'' ([[Valve Corporation|Valve Software]], 2000)
* ''[[Deathmatch Classic]]'' ([[Valve Corporation|Valve Software]], 2002)
* ''[[Day of Defeat]]'' ([[Valve Corporation|Valve Software]], 2003)
* ''[[Counter-Strike: Condition Zero]]'' ([[Valve Software]], [[Ritual Entertainment]], [[Gearbox Software]], [[Turtle Rock Studios]], 2004)
==
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