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==Removed eDRAM section==
I removed this section for a number of reasons. First, historically EDRAM means something very different; usually hybrid chips that use SRAM cells to help decrease the latency of an SDRAM module. Second, after several minutes of searching online I can only find a few references to NEC's eDRAM, all of which lack details and have popped up within the last few days. The articles that ''do'' contain details describe eDRAM as a ''separate'' LSI chip to be used as high bandwidth video-related RAM (presumably for texture storage), not integrated with the XBox 2's PPC970-derivative CPU (which is designed by IBM anyway). [http://www.itworld.com/App/4201/050426nec/] Furthermore, the Playstation 2 uses [[Rambus]] RDRAM, the Game Cube doesn't even '''use''' DRAM for the main system memory (uses [[Static random access memory|SRAM]]), and all that is known about the Playstation 3's memory technology is that it will use the Rambus interface. Please cite some sources for your information, since I cannot find anything to support the section, but can find plenty of counter-examples. -- [[User:Uberpenguin|uberpenguin]] 00:50, 2005 May 3 (UTC)
== Suggestion to refer also the RLDRAM ==
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:Looks like RLDRAM is just a low(-er) latency SDRAM. It seems to me that it's more a brand name than an actual novel DRAM arrangement. -- [[User:Matt Britt|mattb]] <code>@ 2006-10-08T16:08Z</code>
== SLDRAM ==
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If anyone is interested in a copy of the article, I can scan the page from the magazine and publish it somewhere.
== Equivalent? ==
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