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==Removed eDRAM section==
I removed this section for a number of reasons. First, historically EDRAM means something very different; usually hybrid chips that use SRAM cells to help decrease the latency of an SDRAM module. Second, after several minutes of searching online I can only find a few references to NEC's eDRAM, all of which lack details and have popped up within the last few days. The articles that ''do'' contain details describe eDRAM as a ''separate'' LSI chip to be used as high bandwidth video-related RAM (presumably for texture storage), not integrated with the XBox 2's PPC970-derivative CPU (which is designed by IBM anyway). [http://www.itworld.com/App/4201/050426nec/] Furthermore, the Playstation 2 uses [[Rambus]] RDRAM, the Game Cube doesn't even '''use''' DRAM for the main system memory (uses [[Static random access memory|SRAM]]), and all that is known about the Playstation 3's memory technology is that it will use the Rambus interface. Please cite some sources for your information, since I cannot find anything to support the section, but can find plenty of counter-examples. -- [[User:Uberpenguin|uberpenguin]] 00:50, 2005 May 3 (UTC)
== Suggestion to refer also the RLDRAM ==
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:Looks like RLDRAM is just a low(-er) latency SDRAM. It seems to me that it's more a brand name than an actual novel DRAM arrangement. -- [[User:Matt Britt|mattb]] <code>@ 2006-10-08T16:08Z</code>
== SLDRAM ==
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If anyone is interested in a copy of the article, I can scan the page from the magazine and publish it somewhere.
==
The first image's caption contains "It has a capacity of 1 megabit equivalent to 2^20 bits or 128 KiB." This is untrue. 1 megabit is equal to 125 kilobytes or 125,000 bytes; 128 kiB equals 131,072 bytes or 131.072 kilobytes. --[[User:PantheraLeo1359531|PantheraLeo1359531]] ([[User talk:PantheraLeo1359531|talk]]) 18:06, 10 January 2024 (UTC)
:The article is right. It uses the outdated binary ''megabit'' that IEC calls more appropriately ''mebibit'', see [[binary prefix]]. --[[User:Zac67|Zac67]] ([[User talk:Zac67|talk]]) 18:55, 10 January 2024 (UTC)
::Thank you! Maybe we should add this information, as it may confuse other users? --[[User:PantheraLeo1359531|PantheraLeo1359531]] ([[User talk:PantheraLeo1359531|talk]]) 19:20, 10 January 2024 (UTC)
:::I've added some disambiguation as per [[MOS:COMPUNITS]]. --[[User:Zac67|Zac67]] ([[User talk:Zac67|talk]]) 09:45, 11 January 2024 (UTC)
::::I wonder if it wouldn't be better/more succinct to state at the top of the article the computer units at play, rather than scattering BINPRE throughout the article - assuming all such entries are uniform? It strikes me as cluttered to have every instance of a unit tagged as if it's being referenced to a source. cheers. [[User:Anastrophe|anastrophe]], [[User talk:Anastrophe|an editor he is.]] 18:39, 11 January 2024 (UTC)
:::::That's how it conforms to the MOS – but let's try a less clumsy hatnote which currently is not at all MOS. --[[User:Zac67|Zac67]] ([[User talk:Zac67|talk]]) 17:31, 13 January 2024 (UTC)
::::::That's perfect! Thank you so much. I'm surprised the MOS would recommend the former, but these things are beyond mere mortals such as myself. cheers. [[User:Anastrophe|anastrophe]], [[User talk:Anastrophe|an editor he is.]] 22:21, 13 January 2024 (UTC)
:::::::To be fair, the MOS doesn't recommend inline footnotes but it seems to allow [[MOS:HATNOTE|hatnotes]] for other purposes only. Sadly, it doesn't permit the use of more modern units such as Kibit and Mibit. --[[User:Zac67|Zac67]] ([[User talk:Zac67|talk]]) 07:20, 14 January 2024 (UTC)
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