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{{Short description|Poker algorithm published in 1998}}
{{More citations needed|date=April 2013}}
'''Effective Hand Strength (EHS)''' is a poker algorithm conceived by [[computer scientists]] [[Darse Billings]], [[Denis Papp]], [[Jonathan Schaeffer]] and [[Duane Szafron]] that
It has since then been considered as a reference in the realm of
* {{cite journal |last1=Rubin |first1=Jonathan |last2=Watson |first2=Ian |title=Computer poker: A review |journal=Artificial Intelligence |date=April 2011 |volume=175 |issue=5–6 |pages=958–987 | url= http://www.cs.auckland.ac.nz/~ian/papers/AIJournal.pdf |doi=10.1016/j.artint.2010.12.005}}
* {{cite thesis |last=Schuijtvlot |first = Erwin | url= http://www.few.vu.nl/en/Images/werkstuk-schuijtvlot_tcm39-225501.pdf |archive-url=https://web.archive.org/web/20190522091814/https://beta.vu.nl/nl/Images/werkstuk-schuijtvlot_tcm235-225501.pdf |archive-date=2019-05-22| title = Application of AI in poker |type=Master's thesis |publisher=Vrije Universiteit Amsterdam | year = 2011 | pages = 12–13}}
* {{Cite book |url=https://link.springer.com/book/10.1007/978-3-540-88190-2 |title=Advances in Artificial Intelligence - SBIA 2008 |year=2008 |pages=85–86 |language=en |doi=10.1007/978-3-540-88190-2}}
▲'''Effective Hand Strength (EHS)''' is a poker algorithm conceived by [[computer scientists]] [[Darse Billings]], [[Denis Papp]], [[Jonathan Schaeffer]] and [[Duane Szafron]] that has been published for the first time in a {{cite journal | last1 = research paper | url=http://www.cs.virginia.edu/~evans/poker/wp-content/uploads/2011/02/opponent_modeling_in_poker_billings.pdf | title=Opponent Modeling in Poker | journal=AAAI-98 Proceedings| year = 1998}}
▲It has since then been considered as a reference in the realm of Poker Artificial Intelligence and has been the basis of further research such as:
== Algorithm ==
The algorithm is a numerical approach to quantify the strength of a
The underlying assumption is that an Effective Hand Strength (EHS) is composed of the current Hand Strength (HS) and its potential to improve or deteriorate (PPOT and NPOT):
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Hand Strength (HS) will enumerate all possible opponent hand cards and count the occurrences where our hand is strongest (+50% of the cases where we are tied):
<
HandStrength(ourcards, boardcards) {
:for each case(oppcards) {▼
}
:handstrength=(ahead+tied/2)/ahead+tied+behind)▼
:return(handstrength)▼
}
</
In addition, EHS will consider the hand potential (i.e. its probabilities to improve or deteriorate):
<
HandPotential(ourcards, boardcards) {
// Hand potential array, each index represents ahead, tied, and behind opprank = Rank(oppcards, boardcards)
HPTotal[index] += 1
::// All possible board cards to come.▼
::for each case(turn,river){ //Final 5-card board▼
:::board = [boardcards,turn,river]▼
:::ourbest = Rank(ourcards,board)▼
▲:::oppbest = Rank(oppcards,board)
:::if(ourbest>oppbest) HP[index][ahead]+=1▼
:::else if(ourbest=oppbest) HP[index][tied]+=1▼
oppbest = Rank(oppcards, board)
▲:::else HP[index][behind]+=1
else HP[index][behind] += 1
://Ppot: were behind but moved ahead.▼
}
:Ppot = (HP[behind][ahead]+HP[behind][tied]/2+HP[tied][ahead]/2)/(HPTotal[behind]+HPTotal[tied])▼
}
://Npot: were ahead but fell behind.▼
:Npot = (HP[ahead][behind]+HP[tied][behind]/2+HP[ahead][tied]/2)/(HPTotal[ahead]+HPTotal[tied])▼
:return(Ppot,Npot)▼
▲
▲
}
</
== Applicability ==
EHS is applicable to a wide variety of
Given the complexity of the algorithm, it can not be computed manually and has to be used in an Artificial Intelligence context.
== References ==
{{Reflist}}
[[Category:Poker probability]]
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