Geolocation-based video game: Difference between revisions

Content deleted Content added
References: +template
Tag: New redirect
 
(3 intermediate revisions by 2 users not shown)
Line 1:
{{distinguish|#REDIRECT [[Location-based game]] {{R from merge}}
{{Use mdy dates|date=January 2023}}
{{distinguish|Location-based game}}
A '''geolocation-based video game''' or '''___location-based video game''' is a type of video game where the [[gameplay]] evolves and progresses via a player's ___location in the world, often attained using [[GPS]]. Most ___location-based video games are [[mobile games]] that make use of the mobile phone's built in GPS capability, and often have real-world map integration. One of the most recognizable ___location-based mobile games is ''[[Pokémon Go]]''.
 
Location-based (GPS) games are often conflated with [[augmented reality]] (AR) games. GPS and AR are two separate technologies which are sometimes both used in a game, like in ''Pokémon Go'' and [[Minecraft Earth|''Minecraft Earth'']]. GPS and AR functionality largely do not depend on one another but are often used in concert. A video game may be an AR game, a ___location-based game, both, or neither.
 
==Technology==
Geolocation-based video games use GPS.
 
Games such as ''[[Pokémon Go]]'' and ''[[Ingress (video game)|Ingress]]'' also use an [[Image Linked Map]] (ILM) interface, where approved [[geotagged]] locations appear on a stylized map for the user to interact with.<ref>{{cite web |last=Borge |first=Ariel |title=The story behind 'Pokémon Go's' impressive mapping |url=http://mashable.com/2016/07/10/john-hanke-pokemon-go/ |date=July 11, 2016 |work=[[Mashable]] |access-date=July 13, 2016}}</ref>
 
==Legality==
The nature of ___location-based gaming may mean that certain real-world locations will be visited by higher-than-normal numbers of people who are playing the game, which generally has been received favorably by nearby attractions or local businesses. However, these games may generate activity at locations that are privately-owned or have access limits, or otherwise cause undesirable congestion.
 
''[[Pokémon Go]]'' notably has several publicized events of players being drawn to inappropriate locations for the game, requiring the developer to manually remove these areas from the game.<ref>{{cite web |last1 = Velloso |first1 = Eduardo |last2 = Carter |first2 = Marcus |title = Some places should be off limits for games such as Pokémon GO |url = https://theconversation.com/some-places-should-be-off-limits-for-games-such-as-pokemon-go-62341 |website = The Conversation |date = July 12, 2016 |access-date = July 13, 2016 }}</ref><ref>{{cite news |title = Holocaust Museum, Auschwitz want Pokémon Go hunts out |url = https://www.usatoday.com/story/tech/news/2016/07/12/holocaust-museum-auschwitz-want-pokmon-go-hunts-stop-pokmon/86991810/ |access-date = July 13, 2016 |work = USA Today }}</ref><ref>{{cite web |url = http://www.eurogamer.net/articles/2016-07-12-holocaust-museum-pleads-stop-playing-pokemon-go-here |title = Holocaust museum pleads: stop playing Pokémon Go here |first = Tom |last = Phillips |work = [[Eurogamer]] |date = July 12, 2016 |access-date = July 13, 2016 }}</ref> In one of the first legal challenges for ___location-based gaming, a Federal District court ruled that a Wisconsin county ordinance to require game developers of such ___location-based games to get appropriate permits to allow locations in the county's public park systems was likely unconstitutional. While the county had felt there was no [[First Amendment]] rights involved due to how locations were generated in-game, the Federal judge disagreed.<ref>{{Cite web | url = https://arstechnica.com/tech-policy/2017/07/judge-blocks-law-regulating-where-augmented-reality-games-can-be-played/ | title = Augmented reality wins big in 1st Amendment legal flap | first = David | last= Kravets | date = July 20, 2017 | access-date = July 20, 2017 | work = [[Ars Technica]] }}</ref>
 
The interaction of ___location-bound augmented reality with [[property law]] is largely undefined.{{sfn|McClure|2017|p=364-366}}<ref>{{ cite web | url = https://slate.com/technology/2018/06/can-you-prevent-augmented-reality-ads-from-appearing-on-your-house.html | title = What Are Your Augmented Reality Property Rights? | first = Fiona J | last = McEvoy | publisher = [[Slate (magazine)|Slate]] | date = June 4, 2018 | accessdate = May 31, 2022 }}</ref> Several models have been analysed for how this interaction may be resolved in a [[common law]] context: an extension of [[real property]] rights to also cover augmentations on or near the property with a strong notion of [[trespassing]], forbidding augmentations unless allowed by the owner; an '[[open range]]' system, where augmentations are allowed unless forbidden by the owner; and a '[[freedom to roam]]' system, where real property owners have no control over non-disruptive augmentations.{{sfn|Mallick|2020|p=1068-1072}}
 
One issue experienced during the [[Pokémon Go|''Pokémon Go'']] craze was the game's players disturbing owners of private property while visiting nearby ___location-bound augmentations, which may have been on the properties or the properties may have been ''en route''. The terms of service of ''Pokémon Go'' explicitly disclaim responsibility for players' actions, which may limit (but may not totally extinguish) the liability of its producer, [[Niantic (company)|Niantic]], in the event of a player [[trespassing]] while playing the game: by Niantic's argument, the player is the one committing the trespass, while Niantic has merely engaged in permissible [[free speech]]. A theory advanced in lawsuits brought against Niantic is that their placement of game elements in places that will lead to trespass or an exceptionally large flux of visitors can constitute [[nuisance]], despite each individual trespass or visit only being tenuously caused by Niantic.{{sfn|McClure|2017|p=341-343}}{{sfn|McClure|2017|p=347-351}}{{sfn|Conroy|2017|p=20}}
 
Another claim raised against Niantic is that the placement of profitable game elements on land without permission of the land's owners is [[unjust enrichment]].{{sfn|McClure|2017|p=351-353}} More hypothetically, a property may be augmented with advertising or disagreeable content against its owner's wishes.{{sfn|Conroy|2017|p=21-22}} Under American law, these situations are unlikely to be seen as a violation of [[real property]] rights by courts without an expansion of those rights to include augmented reality (similarly to how [[English common law]] came to recognise [[air rights]]).{{sfn|McClure|2017|p=351-353}}
 
Some attempts at legislative regulation have been made in the United States. [[Milwaukee County, Wisconsin]], attempted to regulate augmented reality games played in its parks, requiring prior issuance of a permit,{{sfn|McClure|2017|p=354-355}} but this was criticised on [[free speech]] grounds by a federal judge;<ref>{{ cite news | url = https://apnews.com/article/58ca55eb0a00440d872444bde69b8092 | title = Judge halts Wisconsin county rule for apps like Pokemon Go | work = Associated Press | date = July 21, 2017 }}</ref> and [[Illinois]] considered mandating a [[notice and take down]] procedure for ___location-bound augmentations.{{sfn|McClure|2017|p=356-357}}
 
==Concerns==
In a paper titled "Death by [[Pokémon Go|Pokémon GO]]", researchers at [[Purdue University]]’s [[Daniels School of Business|Krannert School of Management]] claim the game caused "a disproportionate increase in vehicular crashes and associated vehicular damage, personal injuries, and fatalities in the vicinity of locations, called PokéStops, where users can play the game while driving."<ref>{{cite news |last1=Faccio |first1=Mara |last2=McConnell |first2=John J. |title=Death by Pokémon GO |date=2017 |doi=10.2139/ssrn.3073723 |ssrn=3073723 }}</ref> Using data from one municipality, the paper extrapolates what that might mean nationwide and concluded "the increase in crashes attributable to the introduction of ''Pokémon GO'' is 145,632 with an associated increase in the number of injuries of 29,370 and an associated increase in the number of fatalities of 256 over the period of 6 July 2016, through 30 November 2016." The authors extrapolated the cost of those crashes and fatalities at between $2&nbsp;billion and $7.3bn for the same period.
 
== Notable examples ==
{{For|list of geolocation-based video games|List of geolocation-based video games}}
* [[Pokémon Go|''Pokémon Go'']]
* [[Harry Potter: Wizards Unite|''Harry Potter: Wizards Unite'']] (discontinued)
* [[Ingress (video game)|''Ingress'']]
* [[Geocaching]]
* ''[[BotFighters]]''<ref name="spacetimeplay">{{Citation
| editor1-last= von Borries | editor1-first= Friedrich
| editor2-last= Walz | editor2-first= Steffen P.
| editor3-last= Böttger | editor3-first= Matthias
| title = Space Time Play
| place = Basel, Boston, Berlin
| publisher = Birkhäuser Verlag AG
| year = 2007
| chapter = BotFighters: A Game That Surrounds You
| pages = 226–227
| chapter-url = http://spacetimeplay.org
| isbn = 978-3-7643-8414-2}}</ref>
* [[Dragon Quest Walk|''Dragon Quest Walk'']]
* [[Shadow Cities|''Shadow Cities'']] (discontinued)
* ''[[Maguss]]'' (discontinued)
* [[Minecraft Earth|''Minecraft Earth'']] (discontinued)<ref>{{Cite web|url=https://www.minecraft.net/en-us/article/minecraft-earth-coming-end|title=Minecraft Earth coming to an end|date=January 5, 2021}}</ref>
* [[Cluetivity]]
 
== See also ==
* [[Transreality gaming]]
 
==References==
{{reflist}}
 
===Works cited===
* {{cite journal |title=Property Rights in Augmented Reality |first=Declan T |last=Conroy |journal=[[Michigan Telecommunications and Technology Law Review]] |volume=24 |issue=1 |date=2017 |url=https://repository.law.umich.edu/mttlr/vol24/iss1/2}}
* {{cite journal |title=When the Virtual and Real Worlds Collide: Beginning to Address the Clash Between Real Property Rights and Augmented Reality Location-Based Technologies Through a Federal Do-Not-Locate Registry |first=William |last=McClure |journal=[[Iowa Law Review]] |volume=103 |number=1 |date=1 November 2017 |ssrn=3906369}}
* {{cite journal |title=Augmenting Property Law: Applying the Right to Exclude in the Augmented Reality Universe |first=Samuel |last=Mallick |journal=[[Vanderbilt Journal of Entertainment and Technology Law]] |volume=19 |issue=4 |date=2020 |url=https://scholarship.law.vanderbilt.edu/jetlaw/vol19/iss4/6/}}
 
{{Video game genre}}
{{Video games by platform}}
 
[[Category:Game terminology]]
[[Category:Pervasive games]]