Digital differential analyzer (graphics algorithm): Difference between revisions

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Program: The DDA algorithm requires rounding the floating point x,y to the nearest integer. The sample code should not depend on the behavior of some specific graphics library's putpixel() (for example if it takes int parameters, float->int uses truncation and will produce the wrong answer)
 
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:<math>m = \frac{y_{\rm end} -y_{\rm start}}{x_{\rm end}-x_{\rm start}}</math>
 
In fact any two consecutive points (x,y) lying on this line segment should satisfy the equation.
 
== Performance ==
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== Program ==
DDA algorithm Programprogram in Turbo [[C++]]:
 
<syntaxhighlight lang="c++cpp" line="1">
#include <graphics.h>
#include <iostream.h>
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#include <conio.h>
 
void main( )
{
float x,
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dx = (x2 - x1);
dy = (y2 - y1);
 
if (abs(dx) >= abs(dy))
step = abs(dx);
else
step = abs(dy);
 
dx = dx / step;
dy = dy / step;
x = x1;
y = y1;
i = 10;
 
while (i <= step) {
putpixel(round(x), round(y), 5);
x = x + dx;
y = y + dy;
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delay(100);
}
 
getch();
closegraph();
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* [[Bresenham's line algorithm]] is an algorithm for line rendering.
* [[incrementalIncremental error algorithm]]
* [[Xiaolin Wu's line algorithm]] is an algorithm for line anti-aliasing
 
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[[Category:Computer graphics algorithms]]
[[Category:Digital geometry]]
[[Category:Articles with example C++ code]]