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{{confused|Wavetable synthesis}}
{{short description|Audio synthesis technique}}
'''Sample- unbased synthesis''' is a form of showing Fuc# to urself that can be [[Google Search|googlated]] to either [[subtractive synthesis]] or [[additive synthesis]]. The principal difference with sample-based synthesis is that the seed waveforms are [[sample (signal)|sample]]d sounds or instruments instead of fundamental waveforms such as [[sine]] and [[saw wave]]s used in other types of synthesis.▼
{{More citations needed|date=February 2024}}
▲'''Sample-
==History==
Before [[
When sample-based synthesis was first developed,{{When?|date=June 2018}}{{Who?|date=June 2018}} most affordable consumer synthesizers{{what?|date=June 2018}} could not record arbitrary samples, but instead formed [[timbre]]s by combining pre-recorded samples from [[
Sample-based instruments have been used since the [[Computer Music Melodian]], the [[Fairlight CMI]] and the NED [[Synclavier]]. These instruments were way ahead of their time and were correspondingly expensive. The first recording using a sampling synthesizer was "[[Stevie Wonder's Journey Through "The Secret Life of Plants"]]" (
The concept has made it into [[sound card]]s for the [[multimedia PC]], under the
==Advantages
The principal advantage of sample-based synthesis over other methods of digital synthesis such as [[physical modelling synthesis]] or additive synthesis is that processing power requirements are much lower. This is because most of the nuances of the sound models are contained in the prerecorded samples rather than calculated in realtime.
In a contrast to analog synthesizers, the circuitry does not have to be duplicated to allow more voices to be played at once. Therefore the [[polyphonic synthesizer|polyphony]] of sample-based machines is generally a lot higher. A downside is, however, that in order to include more detail, multiple samples might need to be played back at once (a trumpet might include a breath noise, a growl, and a looping soundwave used for continuous play). This reduces the polyphony again, as sample-based synthesizers rate their polyphony based on the number of multi-samples that can be played back simultaneously.
==Multisampling==
A sample-based synthesizer's ability to reproduce the nuances of natural instruments is determined primarily by its library of sampled sounds. In the earlier days of sample-based synthesis, [[computer memory]] was expensive and samples had to be as short and as few as possible. This was achieved by [[Loop (music)|looping]] a part of the sample (often a single wave), and then using a volume [[
As memory became cheaper, it became possible to use multisampling; instead of a single recording of an instrument being played back faster or slower to reproduce other pitches, the original instrument could be sampled at regular intervals to cover regions of several adjacent notes (''splits'') or for every note. This provides a more natural progression from the lower to the higher [[Register (music)|registers]]; lower notes don't sound dull, and higher notes don't sound unnaturally bright. It is also possible to sample the same note at several different levels of intensity, reflecting the fact that both volume and timbre change with playing style. For instance, when sampling a piano, 3 samples per key can be made; soft, medium and with force. Every possible volume in between can be made by amplifying and blending the samples.
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==Sampling synthesizers==
A more flexible sample-based synthesis design allowing the user to record arbitrary waveforms to form a sound's basic timbre is called a [[sampler (musical instrument)|sampler]]. Early samplers were very expensive, and typically had low [[sample rate]]s and [[Audio bit depth|bit depth]], resulting in grainy and [[aliasing|aliased]] sound. Since the
==See also==
* [[Rompler]]
* [[SoundFont]]
==References==
{{reflist}}
{{Sound synthesis types}}
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