Learning with Leeper: Difference between revisions

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{{Short description|1983 educational video game}}
{{Infobox video game
| title = Learning with Leeper
| image = Learning with Leeper cover.jpg
| italic title =
| collapsible caption =
| developer = [[Sierra Entertainment|Sierra On-Line]]
| state =
| publisher = [[Sierra Entertainment|Sierra On-Line]]
| image =
| caption series =
| engine =
| developer = [[Sierra Entertainment|Sierra On-Line]]
| platforms = [[Apple =II]], [[ColecoVision]], [[Commodore 64]], [[Atari 8-bit family|Atari 8-bit]], [[ZX Spectrum]], [[Tandy 1000]]
| publisher = [[Sierra Entertainment|Sierra On-Line]]
| series released = 1983
| genre = [[Educational video game|Educational]]
| engine =
| modes = [[Single-player video game|Single-player]]
| platforms = [[ColecoVision]], [[Commodore 64]], [[Atari 8-bit family|Atari 8-bit]], [[ZX Spectrum]]
| director =
| released = {{Video game release|1983}}
| producer =
| genre = [[Educational video game|Educational]]
| designer =
| modes = [[Single-player video game|Single-player]]
| director programmer =
| producer artist =
| designer writer =
| programmer composer =
| artist =
| writer =
| composer =
| cabinet =
| arcade system =
| cpu =
| sound =
| display =
}}
 
'''''Learning with Leeper''''' is a 1983 [[educational video game]] developed and published by [[Sierra Entertainment|Sierra On-Line]]. Similar to ''[[Learning with FuzzyWOMP]]'' (1984), it teaches [[color|colours]], [[number]]s, and the [[Latin alphabet|alphabet]] to players.<ref>{{Cite book|url = https://books.google.com/books?id=vF8EAAAAMBAJ|title = Black Enterprise|last = Ltd|first = Earl G. Graves|date = 1984-09-01|publisher = Earl G. Graves, Ltd.|language = en}}</ref> It reuses the character from the Sierra On-Line game ''[[Lunar Leepers]]''
 
== Development ==
"A Brighter Future For Early Learning Through High Tech" asserted that, in 1984, several commercial software developers had decided that "there is a market for children as young as three" in the gaming space. ''Learning With Leeper'' is one such game that attempted to appeal to this segment.<ref>{{Cite journal|last = Behrmann|first = Michael M.|date = 1984-01-01|title = A Brighter Future For Early Learning Through High Tech|journal = The Pointer|volume = 28|issue = 2|pages = 23–26|doi = 10.1080/05544246.1984.9943002|issn = 0554-4246}}</ref>
 
== Gameplay ==
The game is played with a [[joystick]]. Players navigate the Leeper icon across the menu screen to choose a minigame.<ref>{{Cite book|url = https://books.google.com/books?id=jqA0AAAAMAAJ|title = The Computer As a Paintbrush: Creative Uses for the Personal Computer in the Preschool Classroom|last = Beaty|first = Janice J.|last2 = Tucker|first2 = W. Hugh|date = 1987-01-01|publisher = Merrill Publishing Company|isbn = 9780675205238|language = en}}</ref> The four available choices are symbolized by a [[dog]] (counting), [[balloon]] (shape matching), [[frog]] (hand-eye coordination), and overturned [[paint]] can (creativity).<ref>{{Cite book|url = https://books.google.com/books?id=QZFVAAAAMAAJ|title = Personal Computing|date = 1983-01-01|publisher = Personal Computing Magazine|language = en}}</ref> The game does not record performance scores.<ref>{{Cite book|url = https://books.google.com/books?id=Vy4QAQAAMAAJ|title = Software Reviews on File|date = 1986-01-01|publisher = Facts on File, Incorporated|language = en}}</ref>
 
==Reception==
==Critical reception==
''Learning with Leeper'' was well received,{{Citation needed|date=December 2015}} gaining the award for "1984 Best Educational Video Game/Computer Game" at the 5th annual [[Arkie Awards]] where judges described it as "a painless way for youngsters to learn such tricky concepts as counting and shape recognition". It was predicted that children who had not yet learned to read would still have "a fine time" with the game and that the game's "Painting" segment would "be a spur to youthful creativity".<ref>{{cite journal |last1= Kunkel |first1= Bill |author-link1= Bill Kunkel (gaming)|last2= Katz |first2= Arnie |author-link2= Arnie Katz|date= February 1984 |title= Arcade Alley: The 1984 Arcade Awards, Part II |journal= [[Video (magazine)|Video]]|volume= 7|issue= 11|pages= 28–29|issn= 0147-8907}}</ref>{{rp|29}} Personal Computing wrote that children should enjoy the title,<ref name=":0">{{Cite book|url = https://books.google.com/books?id=NFRRAAAAYAAJ|title = The Digest of Software Reviews: Education|date = 1984-01-01|publisher = School & Home CourseWare, Incorporated|language = en}}</ref> while Betsy Staples of Gifted Children Newsletter explained "all in all, we think [it] is an excellent package" due to being aesthetically pleasing, attention-holding, and educational.<ref name=":0" />
 
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[[Category:Educational video games]]
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[[Category:1983 video games]]
[[Category:AtariApple 8-bit familyII games]]
[[Category:Atari 8-bit computer games]]
[[Category:ColecoVision games]]
[[Category:Commodore 64 games]]
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[[Category:Educational video games]]
[[Category:Video games developed in the United States]]
[[Category:Children's educational video games]]
[[Category:Single-player video games]]