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{{Short description|Computers using chaotic systems}}
In [[theoretical computer science]], '''
▲'''Chaos computing''' is the idea of using [[chaos theory|chaotic systems]] for [[computation]]. In particular, chaotic systems can be made to produce all types of [[logic gates]] and further allow them to be morphed into each other.
== Introduction ==
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Chaotic systems generate large numbers of patterns of behavior and are irregular because they switch between these patterns. They exhibit sensitivity to initial conditions which, in practice, means that chaotic systems can switch between patterns extremely fast.
Modern digital
A chaotic morphing logic gate consists of a generic [[Nonlinear system|nonlinear
== Chaotic
As an example of how chaotic morphing works, consider a generic chaotic system known as the [[
:<math>\qquad x_{n+1} = r x_n (1-x_n) </math>.
In this case, the value of {{math|''x''}} is chaotic when {{math|''r''}} >~ 3.57... and rapidly switches between different patterns in the value of {{math|''x''}} as one iterates the value of {{math|''n''}}. A simple threshold controller can control or direct the chaotic map or system to produce one of many patterns. The controller basically sets a threshold on the map such that if the iteration ("chaotic update") of the map takes on a value of {{math|''x''}} that lies above a given threshold value, {{math|''x''}}*, then the output corresponds to a 1, otherwise it corresponds to a 0. One can then reverse engineer the chaotic map to establish a lookup table of thresholds that robustly produce any of the logic gate operations.<ref>
== ChaoGate ==
[[File:Ditto Chaos Computing Example 1.jpg|thumb]]
The ''ChaoGate'' is an implementation of a chaotic morphing logic gate developed by
A
==Research==
Recent research has shown how chaotic computers can be recruited in [[Fault
Chaos allows order to be found in such diverse systems as the atmosphere, heart beating, fluids, seismology, metallurgy, physiology, or the behavior of a stock market.<ref>{{cite book |last1=Soucek |first1=Branko |title=Dynamic, Genetic, and Chaotic Programming: The Sixth-Generation Computer Technology Series |date=6 May 1992 |publisher=John Wiley & Sons, Inc |isbn=0-471-55717-X |page=11}}</ref>
== See also ==
* [[Chua's circuit]]
* [[Unconventional computing]]
== References ==
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